Mine?
Black Mage, Fighter, Thief, and Red Mage (in that order.)
And just for fun, I'll tell you their names! In order.
Why, Hulo, Thar, & Chum. x3 I had fun naming them.
Printable View
Mine?
Black Mage, Fighter, Thief, and Red Mage (in that order.)
And just for fun, I'll tell you their names! In order.
Why, Hulo, Thar, & Chum. x3 I had fun naming them.
I somehow lost my original cartridge when I was a teenager. I need to go find a used copy of it on ebay to play it again. I think I have done every group of all 4 of the same class now. 4 white mages was freakin insane!!!!!! That's the most grinding I've ever done in a game. Of course back then, FF1 came out and then there wasn't another solid rpg for about 1.5-2 years.
The best party Is F/T/WM/BM
Its the only party i use for run throughs.
I'm mostly going off what's written in the Uncyclopedia article here, but that's because it's true.
The only time you ever need a White Mage in the party is when there are White and Black Mages in the party. Therefore, Red Mages never need to Cure4 themselves because they don't take enough damage for it to be necessary; Cure3 gets the job done.
As for offensive power, the Black Mage is a joke. He can cast powerful spells. Occasionally. Most of the time he sits in the back row waving a stick or a knife around for single digit damage, making him a liability in the countless random encounters you'll go through. Fire2 and such might be nice if you didn't find yourself needing them for bosses as well, and besides, the Red Mage can cast that and attack when it runs out. Red Mages can also cast Haste and Temper on themselves. Even then I'd rather just do 200+ damage for free with a Sun Sword than spend magic on it. Sure, BM can cast Sabre but what the hell's the use when it only works on a character whose attack power sucks anyway?
White Mages can be useful sometimes I guess; sometimes they get real lucky on their defense and HP bonuses at level up like my current party. In fact my White Mage currently has more HP than my Black Belt...
Fighter, Thief, Monk, Red Mage
Who needs magic?! :p
I tried a 4 Red mage party once and got owned by Kary/Marilith at level 16... Mythril swords didnt do jack and lvl 2 spells didnt do jack either.. Plus she was hitting for 400+ damage each time (and yes I had all the best items available and upgraded characters, I didnt get the items in the mirage tower etc though.. its a bit lame)
After that I tried 2 Fighter + 2 White mage and finished the game.. I have to say its a VERY fun party.. fighters have masamune and excalibur (I dont like masamune on mages) ... In random battles, fighters attack and white mages cast holy or heal... in boss fights, white mages spam shield2/nulls (all of them) and fighters kill :)
(Origins normal mode)
I generally go with three fighters and a red mage in the original and WSC versions.
Since you start getting the spellcasting items around the same time as the class change most of the thief's low level magic is pointless. Cost isn't as big an issue as one would think as this group's toughness makes it possible to head for the monster peninsula earlier for quick EX and GP. Also, by only getting the best armor for the lead fighter, then passing it on down to the next guy as better becomes available, you save a ton of GP. The majority of the fighting and time spent in the game is the random battles so one may as well be good at it.
This isn't to say that I don't like the WM and BM, because I do. I'm using a three BM and a WM party right now in fact. It just drives me nuts watching them poke at enemies while my fighter cuts through them like cheese whiz.
Fighter, Red mage, White mage, Blacke mage.
Thief works well in place of red mage, though.
4 White Mages!
It's fun and unique.
Although, my standard party is:
Fighter/Black Belt/White Mage/Black Mage
Black Belts don't suck! Don't tell me killing a Warmech in 1 attack sucks.
I beat the game at lvl 30 with my White Mages, so yeah! I tried the temple of fiends at lvl 27, I made it to Chaos, but didn't have enough FADEs, so I left to recover.
Even below lvl 32, the Black Belt is still good. I know, it has horrible defense, and it doesn't gain anything from class change, but it deals a crapload of damage and you don't have to waste 1 single gil in it, and that's great since EVERYTHING in the game is expensive. You get a Warrior with the power of a Knight/Fighter for the price of 0, and you don't have to spend any time looking for equipment for him. And all the equipment a Red Mage/Thief/Other Fighter would use is sold, and you can buy more magic/weapons for your characters. You don't waste any time killing monsters for money, so you progress faster in the game. I don't know why people don't consider that.
And his defense is corrected by something called White Mage, which can cast FOG, AFIR, ALIT, AICE, ARUB and WALL so the dude doesn't die. You can also make him wear a ribbon to protect him from special attacks.
But I think the best thing to do is stick to the topic, I think I talked too much.
:D
Fighter, Black Belt, Thief, Red Mage
SWORDCHUCKS YO!
If the mages used the MP system instead of that pain-in-the-butt spells-per-level one I'd have them in my ideal party.
The Fighter/?/White Mage/Black Mage formula is just about the best set up you can have. You can fill the last spot with your personal preference, but logically one would want another physical attacker to balance out the party.
I prefer to fill that last spot with a Theif or Red Mage. The Red Mage is very versitile, and the Theif is slightly more useful than the Black Belt at the beginning.
I tend not to use Black Belts because they have all their eggs in one basket: raw physical strength. All the other classes get more useful after class change, except the Black Belt.