Quote:
Originally Posted by
Vyk
Not sure if you liked two handing in DS2, but it's very specific in DS3, where you have to get a "weapon" that is really two weapons, in order to properly two hand. But since you're a knight I doubt you're all that interested. I won't spoil it, but if you talk to the turtle hermit guy, and take him up on his offer, you'll find out what the difference is between being hollowed and being unkindled/enkindled is for this game
I never actually figured out how to duel wield in DSII but from what I've seen of video, it looks a lot smoother in DSIII. I might go that route this time around since I tend to be way more aggressive and I've been having issues getting parry down since the second game. Thanks for the heads up about the hollowing guy, I'll keep an eye out for him. Without the online component, I'll probably be missing more content than usual unless I resort to a quest guide or something.
Quote:
But yeah, I like the idea that you're character is one of thousands who linked the flame previously, and one of thousands who was re-awoken because you succeeded once, and they need you again, because the heroes are being stupid. Once you get most of the way through the game, there's a really good Game Theory video about who your character is actually supposed to be, and I kinda like their theory. But it won't make sense until you encounter a lot of things in the main game, so I'd only watch that once all the main heroes are defeated
You'll have to give me a link to the video when the time comes.
Quote:
You probably already know to save boss souls, you'll get a thing for that later. You probably already learned you can manage different types of flasks, and as a melee character you may not even need the blue flasks, so you can max out on yellow flasks. Though I hate that they share a pool. It kind of gimps mage classes. Much prefer the old way where spells take stamina, and have charges. So it's not a drain on estus
I've been debating about subbing a magic class. I'm usually really bad about it though, but as it stands Hexes are one of the few spell types I've never used, and I've also noticed their is a new Frost element as well. We'll see, but I've heard that magic builds have it really rough in this entry. I know the devs have been trying to nerf them a bit but it just seems like they might have gone too far if the stat requirements I've read about are to be believed. The new weapon arts have been interesting so far.
Quote:
And I doubt you'll have too much trouble with going solo. The only bosses I ever needed a friend with were halfway through the game, and the one has like 3 NPC summons right outside his door. So that's no problem offline. Aldrich may be a problem, though. I can give you more specific advice when you get to him. I don't think there's any NPC summons, and last time I tried, there was nobody available to help. So PS+ would probably be useless there. I've always had to solo him except for my first run through of the game. And he's quite the anti-thesis to a lot of character builds. So it can get tricky until you get used to his BS
I'm not terribly worried about the bosses so far, as I've kicked the trout out of the first two with little issue. I think the only one I'm concerned about is the Pontiff guy and that's only because I can't seem to get the timing of the parry system down just yet and I've heard that makes the difference between him being easy to handle vs. That One Boss status. On the other hand, I can already tell this game has more nightmare regular encounters I'm going to dread as most of my deaths so far have been dealing with them.
Quote:
Originally Posted by
Bri
Hi!! I'm glad you finally playing ds3!! Yes it is almost in a way like bb ( for me ) password matchmaking just can't Parry with a gun. As for Armor, there is no poise I believe to level up so I'm guessing the stringer the armor the better stance and poise. I still have to complete alot of quests as it's a bit confusing to me but I know you'll be able to figure it out.
Galuf! Nice to hear you playing some ds as well!
Thanks, it's been calling my name lately and I even put up the DSIII wallpaper on my PS4 for Halloween so I sort of did this to myself. It helps the game has a more horror vibe to it like Demon's Souls than the previous entries as well. I have the special edition so I have all the DLC as well so this should keep me busy until holiday season.
**************************************************************************************************** **
I haven't played any today, but I did forget to comment on something I did like about the game so far and that's actually having no scrappy stats for once. Demon's Souls had a bad stat spread for mages and endurance was the token stat to raise thanks to the scrappy item burden mechanic the rest of the series thankfully dropped. Dark Souls had the useless poison stat. DSII had that awful stat required to make using estus not suicide, and Bloodborne could have done more to make Bloodtinge and Arcane actually viable builds in the early game. So far, DSIII seems to have a decent stat spread with no particular stat feeling useless. I'm even happy Luck came back as a stat and affects drop rate. I've heard they even have an equivalent of the Blueblood sword from Demon's Souls that scales with the stat which is nice but it might come as the closest to being kind of a useless stat at the moment.
While I can continue past Lothric Wall, I'm probably going to explore the area a bit more because I know I've missed a few spots because I'm missing the keys or the stage hazard dragon makes going for new doors into shmuck bait.