I heard Revenant Wings was going to be like a totally other game and they sort of patched it up to make it FFXII related.
Printable View
I heard Revenant Wings was going to be like a totally other game and they sort of patched it up to make it FFXII related.
So far Wolf has not made me rage, which is a shame because I have a lot of good gifs prepared. Will he make me rage before this list is up?
Probably not.
You're getting a bag of burning poop on your front porch.
I liked RW though it didn't really need the FFXII tie-in.
Revenant Wings was SO BAD. Or rather, it was kind of cool for about 10-15 hours, and then an absolute slog to the end. WK did a great job writing about it!
I actually really enjoyed Revenant Wings for its gameplay and some light funny script at times. And then came the level bump. Who the smurf thought that's good game design? :stare:
Still, while I don't think the story's terrible, it's pretty clearly a retelling of X-2's story without the fanservice and an added (very thin and superficial) coating of Ivalice on top of that. I pretty much agree with everyone here that the FFXII-sequel aspect was completely unnecessary. Still, it's not completely unacknowledged in future games. I believe FFTA2 referenced it a bit? Kinda? ...no?
I actually really enjoyed Revenant Wings. Up until the gameplay just quit.
I was doing all the missions and sidequests, leveling up my stuff, and generally just enjoying Ivalice, despite numerous little flaws. Then I got to a fight, and wound up against a boss that was simply unkillable.
I think it was Ultima. But, anyway, here's how it played out: I sent a ton of summoned monsters against her. She used an attack that wiped them all out instantly. So I tried again. It happened again. I send only a few against her, keeping the rest in reserve. She doesn't use the ability, kills them herself, and takes basically no damage.
You can't whittle her down, and you don't have nearly the control scheme needed for successful micro management. She's not the only boss that does this. Basically all of the endgame bosses have an ability that just ENDS your entire army with no questions asked. Max level? Doesn't matter. Built up a force for half an hour, with top tier foes, properly aligned elements and everything? Doesn't matter. Instant death. Deal with it.
The way the game teaches you to play the entire time is thrown out the window and you are left with basically no alternatives because "group up and attack en masse" is basically all you can do with that control scheme.
The boss couldn't kill me, and couldn't make me end the mission, but there was nothing I could do to win. I turned it off and completely forgot about it.
I don't remember having issues with any bosses. It was all pretty easy.
It's a game I always wanted to play but never got around to it. I'm still not a big handheld device player so that's what probably turned me off. Seems it was for the best.