yes virgina, the pixels are very purdy tonight
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When has the graphics been worked into the story? The graphics are nice and pretty, but they've never contributed to the script.
Oh ok, so I may have been vague on that. When the company tells you that character a and b are in "love" but wont admit it - would it be as cool for the main character just to say " Wow.. they are in love but the will not admit it! HA HA!". Nope - you graphically represent it in different ways. (Hell remember the question mark bubbles, and such from 6?) In that way the graphics do contribute to the script as we interpet it.
AND
Prehapse whole all of the areas were being built, they decided that Esthar should be located in a barrent type area instead of a jungle or w/e.
AND
When square may want to hint at somthing they can use graphical symbolism and just hope that someone might catch on - then get ripped appart on the boards! See square really like laughing at people like future Esthar because he is not affraid to dig - but he will get blasted for it!? The irony of it all.
And yes the online graphics did push the envalope. Over pixeled - entirely correct but you are not seeing over pixulated images - that is why i said this :
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The planning on color usage with the lighting effects seemd a little dreary and distracting
What you are seeing is the result of shaders and filters being processed to the sprite image. This is what made it so graphically appealing. The sprite was so Dynamic and could fit into any enviroment. sure final fantasy IX was remastered and better, but hey- it takes a few tries to get "Hello world!" To look good sometimes. (programming joke - he he snort snort)
In the dymanticity of sprites and everything but the world map - ffVIII was very suppirior to anything before its time... sept mabey donkey kong - you just cant beat the king -_-
Bipper GOeS