I've started DA: Origins quite a few times and gotten far but never beaten it. DA2 I quit almost immediately. Inquisition I oddly actually beat and enjoyed despite being able to tell it was a worse game than Origins.
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I've started DA: Origins quite a few times and gotten far but never beaten it. DA2 I quit almost immediately. Inquisition I oddly actually beat and enjoyed despite being able to tell it was a worse game than Origins.
That's a real shame because it's great once you let yourself get into it. You should try it again :D
anyways I hit this milestone yesterday, because I'm a real loser
Attachment 68914
I've recruited what's his name. Fenris?
We... we don't get along.
Also me and Avaline or whatever her name is are absurdly neutral towards each other. EVERY TIME I get a + whatever friendship, I get the same amount for rivalry like 2 minutes later. UUUGGHHGHGHGHGHG
Just don't take him to anything involving helping mages and you'll be good.
You'll get serious amounts of approval with him for his personal quest later simply by sticking up for him. In my last playthrough I went FULL MAGE RIGHTS, smurf THE TEMPLARS and I still had +100 friendship with Fenris by the end.
Yeah, Fenris starts off as a total frosty but as you get to learn about his past you do start to understand why he thinks what he thinks. Probably one of the more interesting party members for this game, I found it pretty exciting romancing him with my totally mage-friendly Tristan Hawke; it actually became one of my favourite romances in the series.
It is very possible like Pike said to maintain a pro-mage stance while still friending the pants off (or on) of him. The key is to never take him with you when you're about to take a pro-mage stance. Siding with him and supporting him during his personal quests are obvious point-scorers, but you can also earn brownie points by going out of your way to help slaves and other disaffected people in society.
I actually found Sebastian the hardest to maximise friendship in this game. He arrives later in Act II and there's less opportunities to boost his friendship, that and with my archer Tristan I didn't really want to bring another archer. He's still very doable, but it's more of a late act II/very early act III stage. Varric is also an archer, but he's pretty easy to please generally.
Oh gosh I'm just imagining an Archer Hawke/Sebastian/Varric party. Yeah, don't do that. Even on casual.
I still can't figure out how to maximize Isabela. I can max everyone else, Sebastian included, but Isabela eludes me.
EDIT: Same with Carver I guess but I don't even know if it's possible with him, he's gone for too much of the game
Isabela isn't so bad, but if you're going rather saintly she can disapprove if you're going out of your way to help people. The hardest people to gain approval for are those characters who don't have a strong opinion on the Mage/Templar debate. Isabela is pretty unflustered, so it can be hard to get big gains. Same with Varric really, though just being a good guy tends to get his approval up regardless.
With Carver, you automatically start with him into the rivalry range. I'm not even sure if it is possible to maximise friendship with him. Then again, I'm not a big fan of Carver, so he's pretty much the only companion I'd even contemplate going into rivalry with.
It's easier to Friend Carver than Rival Bethany. I believe I read it's literally impossible to Rival Bethany, at least to max it.
Anyway, Varric is the hardest one to Rival for me. Need a guide for that trout.
I just 20 Rivalry from Anders just from the end of Enemies Among Us. It is refreshing to make such quick progress. Him and Merrill and Fenris are the easiest to figure out.
In my own current run I'm romancing Fenris for the first time. In order, I've done:
Anders
Merrill
Isabela
They're all great for different reasons although Merrill is still hands down my favorite. I'm interested to see what becomes of Friendmancing Fenris.
You know what would be fun and/or interesting, a playthrough where you manage to max out rivalry with EVERYONE. I'm assuming you'd have to start with a mage Hawke (so you get Carver, who is already deep in Rivalry Hell) and then do the opposite thing you would to friendship everyone. Take Fenris to quests where you support the mages and take Anders to quests where you support the Templars. Refuse to give Merrill the thingy in her companion quest, which nets her a big ol' boatload of rivalry (unless you're +100 friendship with her which I always am at that point xD)
Perhaps I'm alone but I prefer to have my characters in Dragon Age just act according to the personality I've created for them, and let Friendships and Rivalries form as they may, rather than actively working on pleasing or displeasing companions. The idea of things like "don't take this person along for this quest" seems so game-y to me.
I have done playthroughs like that too. I guess I like giving myself different goals on different playthroughs. Sometimes the goal is to roleplay the character and make the relationships organic, sometimes the goal is to get everyone to like me.
Except for Inquisition, screw that, everyone always hates me in Inquisition so I don't even try. Except for Solas. Solas loves me. And I love Solas.
What would you guys like out of a fourth game?
Less of the weird grindy feel of Inquisition, more of a real linear story (I know the trend these days is for open world and choice in games but honestly I don't play DA for that.)
I really wanna go to the Anderfels but I'm pretty sure the next game is gonna be set in Tevinter. Which will still be cool, mind you.
A GOOD RESOLUTION TO THE SOLAS ROMANCE. :crying2:
I'm not sure whether or not I want a return of the Warden, as much as I'd love to see my Warden(s) again I wasn't super fond of how Hawke was handled in Inq. I dunno, it depends on how they pull it off I guess!
I'm pretty much just playing me and seeing where I end up with people
I just want the writing to be good, a real risk with all the people who have left or are leaving Bioware and/or the DA team.
I'd also like the combat to be slower and tactical rather than faster and more console-friendly, but I know that's not going to happen so I've written off the possibility.