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Aeris: 360
Barret: 420
Bugenhagen: 420
Cait Sith: 420
Cid: 420
Cloud: 420
Elena: 90
Gast: 420
Ifalna: 420
Nanaki: 420
Reeve: 420
Reno: 420
Rude: 360
Rufus: 420
Sephiroth: 420
Tifa: 390
Tseng: 420
Vincent: 420
Zack: 420
Hit Tifa, Healed Rude.
This is taking fricking forever, why don't we hit for 60, heal for 30, that way we ensure HP will dwindle. If we all hit and heal for the same damage, we're never going to get to the end of this thing. Look at my post, I had to choose between only Rude, Aeris and Elena to heal. And if we continue in this manner, we'll be healing eachother's hits completely. If we up the damage to 60, it will take 2 heals to every 1 hit to get them back to 420 max.
Also I think this will fix the lack of activity.
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Hurt Elena, Heal Rude
Aeris: 360
Barret: 420
Bugenhagen: 420
Cait Sith: 420
Cid: 420
Cloud: 420
Elena: 60
Gast: 420
Ifalna: 420
Nanaki: 420
Reeve: 420
Reno: 420
Rude: 390
Rufus: 420
Sephiroth: 420
Tifa: 390
Tseng: 420
Vincent: 420
Zack: 420
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Sorry, Red Cytranth but no, the rules will not be change unless most of people like it.
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Aeris gets atacked by Weapon, Tifa goes to the gym and gets stronger
Long live democracy
Aeris: 330
Barret: 420
Bugenhagen: 420
Cait Sith: 420
Cid: 420
Cloud: 420
Elena: 60
Gast: 420
Ifalna: 420
Nanaki: 420
Reeve: 420
Reno: 420
Rude: 390
Rufus: 420
Sephiroth: 420
Tifa: 420
Tseng: 420
Vincent: 420
Zack: 420
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Fullcure Aeris,Death Sentence on Elena(begin countdown)
Aeris: 360
Barret: 420
Bugenhagen: 420
Cait Sith: 420
Cid: 420
Cloud: 420
Elena: 30
Gast: 420
Ifalna: 420
Nanaki: 420
Reeve: 420
Reno: 420
Rude: 390
Rufus: 420
Sephiroth: 420
Tifa: 420
Tseng: 420
Vincent: 420
Zack: 420
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I remove 90 HP of all character
Kill Elena, Heal Red XIII/Nanaki
Aeris: 270
Barret: 330
Bugenhagen: 330
Cait Sith: 330
Cid: 330
Cloud: 330
Elena: 0
Gast: 330
Ifalna: 330
Nanaki: 360
Reeve: 330
Reno: 330
Rude: 300
Rufus: 330
Sephiroth: 330
Tifa: 330
Tseng: 330
Vincent: 330
Zack: 330
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Heal Vincent;Aeris is sent to jail for selling flowers withought a license and gets arrested but she offers resistance so the cops have to shoot her...poor Aeris:tonberry:
Aeris: 240
Barret: 330
Bugenhagen: 330
Cait Sith: 330
Cid: 330
Cloud: 330
Gast: 330
Ifalna: 330
Nanaki: 360
Reeve: 330
Reno: 330
Rude: 300
Rufus: 330
Sephiroth: 330
Tifa: 330
Tseng: 330
Vincent: 360
Zack: 330
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Potion to Aeris, Bottle of Strong alcohol to Rufus... he's sucha light weight.
Aeris: 270
Barret: 330
Bugenhagen: 330
Cait Sith: 330
Cid: 330
Cloud: 330
Gast: 330
Ifalna: 330
Nanaki: 360
Reeve: 330
Reno: 330
Rude: 300
Rufus: 300
Sephiroth: 330
Tifa: 330
Tseng: 330
Vincent: 360
Zack: 330
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wait, what happens now? How much do we heal/hurt characters?
~Setzer Gabianni
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It´s still 30/30 but it should be 60/30 or else it might never end:(
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I've never had a go at this, but just by looking at the last few posts, I have to agree. Hurting should deal more damage than healing, or this could go on for a very very long time.
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I'm glad to see I'm not the oly one backing this idea up. Basically how this thing has gone since the beginning is adding the HP from the dead characters into the alive ones. Its like they're all sapping eachother's HP rather than hurting them. UYnless we get a stretch of people who hate one particular person, they'll never die. I can see this getting very long and drawn out and never ending and just dying as an unsuccessful thread becasue people will tire of it as nobody ever dies.
60/30 is what we should go with.
If you take a look at the character duel in the FFT forum we've finished because we did it 50-25. I have a Suikoden Forum where I took 35 of the hundreds of characters and started one there on April 26th and we've finished one and started on another. This thread was started March Second and its still going on with a LOT of people.
The flaws as I see it, are the people have FAR too much max HP. As it stands it will take eleven or twelve hits to kill someone, in that time we'll see people come in and heal them because they have nobody else to heal. If we make the damage higher we'll see an overall decrease in HP.
In the beginning there was an overall of 7500 HP. Before vivi_ultima removed 90 from each character a few posts ago, if you add everyone's HP it equals 7500 again. Dropping everyone's HP but not altering damage amounts will not result in a quicker game.
Either we have 2 hits for 30 and one heal for 30 or we can have one hit for 60 and one heal for 30. That way we'll see a real decrease in HPs. Mechanically we can never go to one winner unless we remove the HP cap. Then we can see in the end one character with all 7500 HP, or 5910 after the 90 HP cut (60 in Elena's case killing her).
Option 1. Up damage to 60 and heal to 30
Option 2. Allow 2 attacks of 30 and one heal of 30
Option 3: Remove Max HP limit
Option 4: Let it go now and watch the thread die.
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Heal Aeris, Hurt Bugenhagen
Aeris: 300
Barret: 330
Bugenhagen: 300
Cait Sith: 330
Cid: 330
Cloud: 330
Gast: 330
Ifalna: 330
Nanaki: 360
Reeve: 330
Reno: 330
Rude: 300
Rufus: 300
Sephiroth: 330
Tifa: 330
Tseng: 330
Vincent: 360
Zack: 330
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I have to agree with RedCydranth it might be a never ending cicle if this keeps going, damage should be 60 and healing would still be 30.
I guess will wait to see if the "headmaster" accepts this new rule, until then damage and healing remain the same.
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option 2 seems pretty cool, I hope that can be implemented.
~Setzer Gabianni