I think they dumped most of the WSC version in this version. They took some time to convert things to GBA...ness, but not enough. If this is true, there is hope for FFVI losing little quality.
I'm lazy right now so if that made no sense, I'm sorry.
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I think they dumped most of the WSC version in this version. They took some time to convert things to GBA...ness, but not enough. If this is true, there is hope for FFVI losing little quality.
I'm lazy right now so if that made no sense, I'm sorry.
Does that make me even more lazy if it made sense?
Quote:
Originally Posted by Sephex
I agree, it seems more of a WSC dump rather than a remake. Except for the final dungeon, nearly everything is the same for the GBA remake as it was for the WSC version.
Im sure Square will pull it off somehow, I was amazed with DoS, with the graphics and sound. Likewise, im sure FFIV Advance will blow me away when I play it. I quite enjoyed the music in DoS, it was almost the same as the FF Origins OST, minus the orchestra sound, and almost all the tunes were the exact same (To me that is)
Im quite sure the GBA has a lot more power that can be squeezed out of it.
Just now, the final strike that killed Zeromus was with Edward's harp. What a great game.
Err…what the hell happened to Demon Wall? I swear he was hard in the original version…
EDIT: And why is it taking such a God awful time for that smithy to forge my Excalibur!?
When I did that quest, I went right downstairs and talked to the smithy. He finished my sword in the time it took me to go down the stairs. o_OQuote:
Originally Posted by ThroneofDravaris
I got it eventually. I had to finish Yang’s Side quest first though…
I missed Yangs side-quest. ;_;Quote:
Originally Posted by ThroneofDravaris
You have answered my question. Thank youQuote:
Originally Posted by Alexander
I just spent a few hours in the Lunar Ruins for the first time. It is a lot cooler than I thought it would be. I can't wait to pass all the characters trials and see what the extra final boss is like!
Lunar Odin and Lunar Bahamut are so freaking hard it makes my eyeballs bleed. The "hidden" boss was a cakewalk though. Easier than Zeromus, I thought.
Ive been playing it nonstop since ToD gave me the ROM, im just doing the Sealed Cave now..
I love the new music in the game, but the item drops are ridicoulous! What is it, 0.000000000001 percent chance of dropping it? Edge's Steal command is still pathetic, took an hour to steal a useless Lamia Harp!
Its a lot easier too.
I just made it to the party selection section and the hidden dungeon. Wowza, they sure don't want you to use the secondary characters do they?
I was really hoping they would have made it so you didn't HAVE to have 2 or 3 people in the back row. I still don't get that, though I guess it makes sense that you can't have a back row without a front row...........argh I'm confused.
Anyways, EDWARD ROCKS (not really).
Anyone know where the assassin dagger is? He needs a decent weapon.
I just beat the Lunar Ruins. Lunar Odin and Lunar Bahamut weren't that hard at all. I only died once against Bahamut because I forgot that I had light curtains with me (this is the only time I died throughout the whole game). The extra last boss was cool. I know where they got that sprite from. Anyway, whoa...what a great port/remake! I'll post a mini review of the game next time I have the chance to come here!