Originally Posted by A Ragnarok Tale (fansite)
» Fully 3-dimensional graphics, a large step up from the pixellated characters of Ragnarok Online.
» An "anti-theft system," which is said to benefit victims of mob and experience stealing.
» When a mob is killed, instead of items being dropped on the ground, the player will now loot the body of the mob. This prevents people from stealing loot.
» You can now choose to play as a character from one of three separate races: Norman, Ellr and Dimago.
» A battle system which promises to focus on team work. It will be designed so that several people killing one powerful monster will be more beneficial than a single person killing several weaker monsters.
» A "safe trade system" which works two ways: it can be set up so that either an item can be given directly to someone, or so that both sides must input an item or zeny.
» The game uses the Unreal Engine, a gaming engine used in modern game design.
» There will be two systems of character movement: the first will be like in the first RO in which you clicked the terrain to move your character. This time, however, the AI is designed so if you click around a corner, your character will move around the corner instead of running straight into the wall. The second system of movement is simply using the keyboard.
» Your characters can both jump and swim.