Warning long post...
Quote:
Originally Posted by
Frostwake
First FFVI IS A JOKE when it comes to difficulty.. I kept waiting for the moment something would actually challenge me, WITHOUT EVER stopping to level.. And Im not that good of a player or anything, its just that character damage in this game is WAY TOO HIGH...
At the start you have Edgar's Auto crossbow which paired with atlas armlet obliterates anything... a little later you get flash.. not to mention on how overpowered Gau is when you have all the useful rages..
Then you get Spells lvl 2 (fire, ice, bolt) etc.. I remember when I reached Atma at the floating continent... I thought "hey a WEAPON, this should be tough" what a joke! morphed terra + bolt 2 = 5 K damage every turn at lvl 20...who needs vanish + doom tricks when the game is so easy anyway?
Name me one FF that isn't easier than dirt after you figure out how to use everything? If you want challenge, you're in the wrong genre. Even the uber bosses in the FF series have simple and effective strategies to beat them.
Quote:
Second, the game as way too many playable characters, and you could say "the more the better because there will always be someone who pleases you" but I hate it, its just messy.. you never have time to explore a character deeply, because as soon as youre getting attached to that character, 2 more come in and your loved one gets removed out of the party.. ugh..
This is a ridiculous argument... How about actually having to build strategies and personal playing styles? How about the fact that the cast actually brings something to the story? How about exploring the world and using the characters leasurly instead of haphazardly changing your party around to rush through the story? How about the wonderful 3 team battles that require you to use all of them? I think Zeromus argued this point nicely.
Quote:
Third, whats with every character having equal stats and being able to share most equipment? So many characters and nothing to make them special.. except for...
Their stats are not equal, their is a subtle difference in everyone. How about the fact that the esper system allows you to modify their stasts so they don't seem like clones?
Quote:
Fourth, SKILLS... did anyone notice you can and probably WILL go through the whole game without using the "fight" command once? Except for the very beginning with Terra of course.. Since every character has magic and magic is much more powerful until very late in the game (and ultima still owns then)... WHY are skills free? Edgar, Cyan and Sabin will NEVER use the fight command, because they can just spam whatever skill you want to without mp charge or anything.. its broken
Another ridiculous argument:rolleyes2 Now I may agree that some skills are cheap and broken, but you know what? DON'T USE THEM! Is that so difficult? And who misses the Fight command anyway? Play FFII or FFVIII if you want to use the fight command alot, build a party of Knights in FFI, FFIII, and FFV if you want to use the fight command so badly. Why not let everyone actually attack and not bother using skills and magic in FFIV, FFVII, and FFVI? Also, you DON'T HAVE TO TEACH MAGIC TO EVERYONE. It's purely optional.
Quote:
Fifth, the plot, to FF standards, sucks! Sure, its better than the plot from FF 1 :rolleyes2 but other than that... its 100% predictable and ... whats up with the part at thamasa when Kefka suddenly comes in and starts killing espers left and right? So he suddenly went from a random dude to some invincible killing machine? Lame
What FF standards? You mean the ones FFVI built back in the day? Yes it's predictable at times but most of the plots are. Only V andf VIII don't have predicatable plots and that is because their stories are randomly told and lack cohesion. Flying Mullet mentioned the fact that later FF's have plotholes which are glaringly obvious. and the earlier FF's plot are basic and lack any depth.
Also, since when have FF's had deep character backstories? Cloud and Sqaull maybe but everyone else in their games are two dimensional compared to them. I also bring up what Flying Mullet said about their being major plotholes in their stories. FFVI was the first game to bring forth elaborate back stories on most of their characters. I don't think anyone cared about Umaro, and Gogo was a wink to FFV.
Ultimately it comes down to personal taste. I personally saw the beauty of this game, it's rich story about hope and finding yourself. I love it's operatic feel and beautiful music and world. I like the fact that it's not always serious or thinks highly of itself (that's what fanboys are for) in it's telling of it's story. It's cast is quite possibly the greatest cast ever assembled in an rpg and Kefka has a greater depth to him than most people give him credit for.