It would be funny if they came and all of a sudden said it wasen't coming
*Joins Roto in poping popcorn*
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It would be funny if they came and all of a sudden said it wasen't coming
*Joins Roto in poping popcorn*
I hope they build on the Isuka gameplay... I really liked that style.
Isuka gameplay? Dude, what are you smoking and where can I get some? Isuka had the most godawful gameplay a fighting game can ever want. Pressing R2 while standing still to.... TURN AROUND, standing still and pressing a button for turning around does not work in a game like Guilty Gear.
Yeah, Isuka was more of a 'Ruining' factor for GG.
Online play in fighters isn't all it's cracked up to be. The game that does it the best is DOA4 which slows down the action if there is lag, but then it becomes really easy to do the reversals and stuff. In the 'DOA community', there is a distinct difference in strategy between online matches and offline matches.
Pop online on Bleach DS (at least with me :P) and the action of the other character will often be so jumpy. If both ends have T1+ speeds or something, perhaps there would be less lag, but it's not often that you will match up like that.
Lag+fighting games does not mix as well as you might expect.
This is just limited to console online fighters, but even MAME Netplay is laggy. It's still great to be able to play with other folks, but if you were ever considering 'serious' play with these folks, online isn't ready for that yet.
Still, there is no official word that this is coming. The company, 'Aksys', that this has been linked with doesn't know anything about GG.
Guilty Gear on the Xbox had online, and it worked fine.
Yeah, I heard fighters like Guilty Gear XX#reload and Capcom VS snk 2 played well on XBox live. The biggest problem it had was that occasionally lag makes button presses time out, like you press the punch button and your character only punches about a second later.
To think, if the Xbox versions of the games only encountered a few occasions of lag, then im sure a 360 version will be able to run a 2D fighter perfectly.
Were at the stage where all 2D fighters should be able to run 100% perfect. Its just tackling 3D fighters that is the problem ( which Im sure will be fine in the next few years ).
From what i hear, Net code is what makes games online games lag.
Anyway i am extremely excited that GGXX:AC will be on the Wii, and unlike Slash be released here in USA and playabe with GC Controller, in which that case, its time to mod the joystick i have to connect with GC as well...in which i probably should mod it more for DC too.
Cant wait to actually have an hands on playing experience with the game outside other people living in Japan and get myself behind Ky, Sol, and the new beefy Order Sol.
The gameplay does not stay the same, there are new things added into each game that drastically affect tier listings and plalystyle. Isuka's style was just cumbersome...it was more of a party game than an actual fighting game. No one takes Isuka seriously...i mean really theres alot of bs in that game.
On that note, anyone seen the new Grave Digger loop? XP Testament toptier now.
If both sides had good connections. My connection is pretty good, but considering my distance to the rest of the world, my matches were always laggy. Same for Cap vs SNK2.
I'm sure it'll work better if people are geographically closer to you, which is what Xbox Live does. It tends to match you up with the best pipe you can get.
1 second lag is 60 frames. If that means anything to anyone.
Still... people don't get your hopes up yet! IT IS NOT CONFIRMED