Time Mages, largely because you can transfer their abilities to absolutely any class and they won't be any less effective if you do, as opposed to White/Black magic or Summons.
And because I love Time Magic.
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Time Mages, largely because you can transfer their abilities to absolutely any class and they won't be any less effective if you do, as opposed to White/Black magic or Summons.
And because I love Time Magic.
dragoones- ive always thought that they just kicked ass
Samurai, their high critical hit rate and sword grab abilty make them optimal front line fighters compared to knights and ninja's. Sorcerors are my second choice cause they have good equipment options and their abilites make them useful throughout the game.
Abilty wise, Knight, Monk, and Ninja are the most important.
Time Mages, speed is everything!
I really, really disliked using Dragoons in this game. There must be some unwritten rule in the FF universe that dragoon talents have to suck every other game.
A beserker + death's scythe is freakin' godlike during the first part of the game, scoring up to thousand HP per attack when the average is like 400. But in general, I liked Time Mages and Dancers the bost. Bartz as a Dancer looks so swank. :cool:
For killing a few rare monsters easily at low levels.
Can't they walk on lava and not get hurt?
Do their landscape attacks work against Skull Eaters and Harpies (those hard-to-kill monsters in the basement of the Waltz/Worus Castle, IIRC) too?
I think they can, and I think they can also avoid trap doors. I'm not sure about this, but supposedly it's enough that one of your party members is a Geomancer, and that way the whole party can walk over lava pits and trap doors without any harmful effects.
yeah, if you're a geomancer and come on a trap door, you'll go all "!" and jump back, but if you walk into it again you'll fall :p Yes you avoid damage from lava.
Oops, late to the party.
Free magic which does decent damage, of course!