The concept is good but this is going to be awful.
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The concept is good but this is going to be awful.
Sure it copies the moves.. But does it do the "wooom", "baaaa" "clink" sounds too ?
My 6 year old's toy lightsaber does :bigsmile:
I'm not dork. However, I do think that the Wii reached its potential with Super Paper Mario. Now THAT is a fun game.
In terms of how they work, the Wii Pointer and the Power Glove do share something in common. The Wii Pointer works with the two parts of the sensor bar to figure out where it is. The Power Glove works with 3 sensors to figure out where it is. Using this, it can figure out things like distance, how high your hand is, and things like that, for both of them. the Wii Remote, however, uses a kind of light I forget the name of, and the Power Glove uses super-sonic sounds. Both of them act somewhat like a sonar, except the Wii Remote uses light rather than sound. Judging by the angle the light/sound is received from, how quickly it receives the sound/light, it can determine location.
However, the biggest difference between the wii Remote and the Power Glove is that the Wii Remote has other sensors within it as well. From playing the Wii, I've only noticed a tilt sensor, and whenever I move the Wii Remote quickly in any direction it seems to catch that as well. I'm not sure if it can tell which direction I'm oh-so quickly moving the Wii Remote in, however.
Another major difference is that rather than the Power Glove being used for games already released for the NES, resulting in horribly clunky controls and a very tedious password system for EVERY game, designers work around the Wii Remote's features, creating a generally better feel for games. So, instead of the Power Glove ruining EVERYTHING by default, it depends on the developer how bad the controller is.
Anyway, judging by my experience with the Wii, I wonder if it can really pull off 1:1 sword-fighting, if it can, and is used with this game, I do wonder if it will end up being a generally good game, with depth. If it WERE 1:1, they'd have to make very good AI to suit it, otherwise, it would just be a swing masher.
Enjoy your mini-games. :)
It absolutely will. The Wii Remote has a little speaker in it, perfect for having those sounds come from your hand.
Super Paper Mario doesn't count, that was a Gamecube game.
The way the Wii remote works is in several ways. It can tell which way you turn the thing based on its tilt sensors (go play Kororinpa: Marble Mania for an excellent example). It can tell general gestures of physical direction--whether you're moving the remote further from the wii or closer to it, up or down, left or right. And it has a pointer, to point out stuff on the screen (relative to the sensor bar). The Nunchuk shares all these features except the pointing device.
The Wii is capable of creating '1:1' swordplay (though it's really up to the software), however it likely won't be as responsive as if you were really holding a sword. While it does translate your motions well (particularly if you make deliberate movements) it won't sync up at the same time on screen. Expect about a half-second lag.
you KNOW i'm gonna play this for at least 100 hours even if it sucks.
I'll keep using my Wii as a door stopper for now.
I dunno, for the time being and thikning about how it could be pulled off...I came.
*Insert wii love*
The power glove is absolutely :skull::skull::skull::skull:, how could you honestly compare the two? From what I've played of my girlfriend's Wii, especially with the new Metroid, the Wiimote is completely accurate and there's nothing wrong with it (unlike the :skull::skull::skull::skull:ty power glove).
I am not a fanboy of anything, generally, but I just don't get why people still continue to knock down the Wiimote. It's decent technology, and it makes games heaps more fun for everyone (sorry, we're not all nerds).