Remake thread. Oh God, not another one... *headdesk*
The only thing they could do in my eyes is tidy up the graphics, so Cloud and pals didn't look so blocky.
And strangle Cait Sith. :D
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Remake thread. Oh God, not another one... *headdesk*
The only thing they could do in my eyes is tidy up the graphics, so Cloud and pals didn't look so blocky.
And strangle Cait Sith. :D
Thats because they werent SOLDIERS they were just normal soldiers, sort of like lackeys. From what i know the only soldiers you actually meet are (SPOILER)zack and sephiroth
I could be wrong though
Yes you are. Cloud calls himself a First Class SOLDIER (though we learn this is actually Zack's title) of which there are three classes. In the ShinRa building, while you're escaping, you encounter SOLDIER 3rd Class. In Junon, you can encounter SOLDIER 2nd Class. In Midgar, during the Diamond attack, you encounter SOLDIER 1st Class. YO!!!!
Make analogue mode work even if you aren't playing it on an original playstation.
analogue mode worked?
Obviously not.
Check this article out:
http://onaxis.blogspot.com/2007/09/f...t-happens.html
my gawd that list is stupid, it looks like those fans (and i use the term loosely) would rather FF VII be an action adventure game rather than an RPG, it's like they'd rather cross games/genres like RE, Gungrave, and FF VII to make some insane bastartd child of gaming, not to mention they were wanting to add things from the movie into the game like Clouds new Sword and Omnislash5, can we say messing with continuity... truly i agree with the poster above and i also believe that those ppl don't understand gaming or the industry... good thing games aren't designed by casual gamers or we'd all be playing crappy hybrids...
Vincent Valentine as a must have Character.
Cait Sith, just the cat toy.
yeah, difficulty modes has been added...
I don't want the characters to look like they're talking. Well, at least, not if it ain't done right. If they don't try hard enough to make the talking look real, they shouldn't bother with it at all.
I agree that the characters should gradually look different. They are dressed the same for at least one week that we are aware of. I don't care if over that span of time, they changed their clothes so much that they ended up in their old gear, it's still just weird.
I've also always wanted the world of FF7 to be expanded to better explore.
I think the weapons for Barret and Tifa should be a little more diverse, and you really can't easily tell the difference between Red's weapons.
There's really no need to explain why Cloud or others have cameoed in other games.
A world time system is a must. It's weird to only experience night during preset events in the game.
The suggestions listed in the article weren't that bad. One I found particularly interesting was:
Not so much the destructible environment, but the the fact that your characters would move around the battle arena. This was the case in Grandia II and it was pretty cool. Though I think AoE spells and the like would detract from the traditions of Final Fantasy, so I'm not sure I'd like to see it implemented. I like the suggestion of allowing you to explore more of the world/Midgar. Exploring all the different locales was one of my favourite aspects of FFXII and something I've always enjoyed in RPGs, so that'd get a thumbs up from me.Quote:
18) Destructible environments, like quake will mess up the ground, fire will burn grass/melt snow, certain attacks will leave grooves or craters in the ground, etc. so at the end of battle you see what effect you had. Also moving fight maps, like the fights still take place in a glass-shatter/swirl type area but your characters move around alot, like at first you run up and attack but don't return to your starting position, you stay where you were, spells and attacks would have a knockback effect, say for example in the fight with palmer, you could knock him back far enough that he would crash through a window in a house and your fight continues there where you'd break chairs and tables during the fight.