Yeah a game can only get so hard when you're ub3r
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Yeah a game can only get so hard when you're ub3r
Gone is the days of the epic final dungeon in Final Fantasy. Fighting the guards is redundant and kinda never-ending if you actually do engage them, so it's actually more worth it to just run to the successive bosses.
I agree with Sam250 and Lunar that after Pharos, I was dungeoned-out, but it would have been nice to end it off like previous games did. Instead of letting the game tell the story, FFXII used excessively long cutscenes, with movie sequences taking the place of the fun intro or the plow through the final dungeon. So yes, it was a bit lacking on this department.
As far as the final boss(es), the first time I was at high levels and could have fallen asleep and just as well have secured victory. Second time however, I knew what I was doing and got there after about the same amount of hunts at considerably lower levels. I died once and then won.
It was terribly easy, but so was the rest of the game. You'll have more of a thrill doing hunts and engaging (SPOILER)the Penumbra (in the Pharos.), Gilgamesh, etc.
The whole freaking game was easy. Even Yiazmat. I'm being serious, Yiazmat is just as hard as the rats you fight at the beginning. He is so broken.
The enemies there hit me pretty hard, since I definitely didn't have the best equipment (I hardly did any hunts or anything like that). But it was still pretty short. I like to think of the Pharos as the true final dungeon of the game.
final fantasy 12 was way to easy i find previous ffs more harder.
the final bosses were seriously weak. Probaly because i was at lv 100 and had like almost all the ultimate weapons.
but on some previous final fantasys being at lv 100 was still kinda hard.
My point being that ff12 was the most easiest but still enjoyable.
Wow, I feel like a n00b. My first bout with The Undying was with a level 50 party and I really struggled to stay alive. Maybe I should've prepped better...
IMO, Pharos is the "final" dungeon, with SFB being that final area in a dungeon that once you go there, you're not going back and is quite short.
I, unfortunately, went through Pharos throughout the entirety of two days. I was very happy and glad that the Sky Fortress was not a long dungeon and got straight to the point in terms of story. It was unfortunate that there were little to no cutscenes throughout Pharos and more happens in the course of a short trek through the Sky Fortress.
It was so easy my 6 year old beat it... With mom setting the gambits first of course :p He was soo proud of himself :)
Pharos seemed more like a final dungeon, yes.
Really I was disappointed with the Sky Fortress, it's almost as if after giving us great dungeons up until that point, it seems like they just got lazy. It seems they wanted to throw logic into the game finally, which I think was stupid. They had the thought "Well gee there's a battle going on out here so we can't let the players leave and come back, that wouldn't make any sense." as opposed to so many other times in an FF (or RPG/game in general) where they just go "Ok logic is good and all, but it doesn't work for the game" really I would of been ok if they let us leave and come back and just made the dungeon more epic. I felt more accomplished getting to the top of Pharos and having my showdown then I ever did with just rushing by everyone in Bahamut.
Cool dungeon concept. Poor implementation.
I've actually found it to be the other way around. With the exception of the Marsh Caves in FF I and the Floating Continent in FF VI, I've found most FF games rather easy. FF XII was actually more of a challenge insofar as you actually had to do some extra levelling up outside of the normal journey.
Sky Fortress Bahamut was easy but slightly annoying since you ad no reprieve from the flow of enemies. After Pharos, I was personally glad that I did not have to gruel my way through another dungeon.
Yes I agree, i found Grabranth in 1 minute and beat him in 4 then it was smoothe sailing from there but of course he kept immuning himself so it was rather annoying. When I fought him i had to be level 48, my weapons were save the queen, and my party was Basch Vaan and Balthier and i couldn't have done it without my oh so lovely bubblebelts <3:love:
The first time I got there, I was at a very low level and found it all extremely difficult - I ended up running from the guards and machines. I found the boss battles similarly hard, even (SPOILER)Gabranth once he gets empowered and can kill any low-level character in virtually a single hit.
I had trouble with it too at first, then I realized I could just run from the guards as they were unlimited. After that it got easy. Only the Undying gave me trouble, I was a little too over leveled for the final fight as I needed to get leveled for the Cid fight previous (which was hard by the way).
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