I never thought that angel was evil. I thought it would take the members to a safe place for healing, thats why theyre all fine and dandy in the ending
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I never thought that angel was evil. I thought it would take the members to a safe place for healing, thats why theyre all fine and dandy in the ending
You mean this dialogue?
Ultimecia doesn't sound suicidal here. She even denies her impending demise. And this business occurs after she is defeated and badly wounded.Quote:
Originally Posted by Shotgunnova's Game Script
It seems more likely that she went into the battle intending to become all powerful. Her actions certainly suggest this course of action.
In Winhill it is said that Ellone was in a festival and they liked seing her prancing like an angel.Squaresoft didnīt create this dialogue at random.
It is to show that the angel which appears at Ultiīs time is Ellone.
This angel looks like a fairy over our characters,a concept associated with Ellone.
And I also believe it to be Rinoa.
This confirms my Rinoa=Ellone theory.
Also following this logic itīs easy to see that Julia=Ultimecia as I argued previously using other arguments.
So basically this battle is a "evil witch versus magus with the help of good faeries"fight.
Whilst I don't believe much of this, its interesting!
My point is that if the dialog exists , then it implies that those special people don't want to last forever.
and Ultimecia saying she doesn't want to disappear, this doesn't prove whether she wants to last forever. Maybe she wanted to tell something but it was too late.
But your argument seems to be that she wants to be defeated. If that's true, her actions belie her intentions. If anything she's trying her hardest to kill Squall and his allies without pulling any punches. She fights her own destruction tooth and nail.
And in any event her goal seems to be omnipotence as opposed to immortality. Although compressing time might fufill the second item, what she really seems to be after is power.
EDIT: And I know longevity of sorceresses is a big issue for U=R theorists because Rinoa cannot become Ultimecia if she has a normal lifespan. I believe the FFVIII Ultimania laid that possibility to rest by stating that sorceresses have normal lifespans.
Then explain why is the little golden angel helping the party? That's why it sums up my theory.
And I think traveling though time by yourself won't affect your age, but also if you have became Ulti, your appearance will change to somewhat evil or younger, I guess.
As for R=U, it's hard to tell when exactly Rinoa becomes the next Ulti after the end of the game, probably not that long.
The little golden angel is Ellone as FE said.. Ellone is able to see what is happening when she sends people into the past/future, thats why she sent squall into laguna's time so she could see laguna.
As for Ulti... if she wanted to be killed the game would have ended after u defeated her first form, she wouldnt have summonend greiver to destroy you hence FUSING with him. AND she wouldnt have revealed her true form, she would have kept that until she DIDNt want to die which is when squall and the gang bashed her. ulti didnt want to die so that she could achieve a full time compressoin
Sure thing. This just occured to me as well:
The angels could be a gameplay element, not a plot element. In some previous FFs Life/Revive magic is represented by a cherub that appears over the fallen character and brings them back. Also there are uncontrollable gameplay elements like the Tapir in FFVI that randomly appears and wakes up sleeping characters (in mythology tapirs devour nightmares). It might just be there to let the player know that even if characters fall out of the party they will be safe and sound by the game's end.
Ultimecia doesn't appear to be from the near future though. On the one hand I can see the appeal for U=R, since Ultimecia is a poorly written character with an underdeveloped background. Also it adds a tragic dimension to the game. But it's just too implausible. It hinges on too many what if's and unlikely events strung together. Possible is not the same as likely.
Historically when the makers want us to connect two characters as being related they would be a lot more direct in the hints. Look at Relm's father. Or Squall's. They practically tell us in those cases.
It's possible, but I don't quite see it.
Agreed.
I do not think that the final battle of Final Fantasy VIII was easy because I did not understand the junctioning system when I finished the game.
Anyway, I think that the whole motif was designed for gameplay reasons of allowing a player to utilize all of his characters for the final series of battles. Final Fantasy VI invoked a similar concept if a party member was knocked out upon the destruction of a part of the final boss, he would be replaced during the transition to the next battle. It was a way of ensuring that multiple characters could be used and that it may not necessarily be a bad thing to build all characters evenly instead of focusing on a core few.
Well, I believe that some help is mixed with plot/gameplay, but usually plot related.
But the norm of adding little help to the final battles just to make the game play easier isn't really justified (if it's only gameplay related).
I thought FF games weren't supposed to be that easy? Unless it's plot related then that would be fully justified.
Now, look at some other FF with the similar help:
FF7 : At the end of the battle, you automatically set to the last limit break, Omnislash. There's like 90% chance for Sephy not to kill you, because of what reason? It's because when Sephy was being weakened, Cloud automatically uses Omnislash on him, so it's plot related. There's another proof: You see Cloud using Omnislash on Sephy in the end of FF7:AC. Again, he used it because Sephy was almost dying, therefore it's plot related.
FFX : There's also the help of an angel, reviving one of your characters. For what reason? It's because YY only wanted to fight against aeons, not the characters. You won't die, so it's plot related.
Any other FF that have the smiliar help? I never played the other FF games.
Understand what I mean?
Ok, let's go back to the FF8 angel. Future Esthar, what you said is interesting.
Why? You know Ellone, Squall asked her to find Rinoa in the Space as Ellone wanted to help him. So it may be plausible that Ellone also wanted to help Squall/the party at the end of the battle, with the help by the angel. But I still stand by my theory.
Itīs not a gameplay element.
Say for example if you are playing a beat-em-up game (like Street Fighter) and you can fight with more than one character do angels appear when each one dies before the other enters?Of course not.Characters have legs to walk and can push dead bodies away(in the game it is shown as disappearing).
Tekken team mode is a good example of this.
But it makes no difference whether the characters can see the tapir or the Life/Revive cherubs or not. The effect is the same either way. My idea is that symbolism of the angels are for the player's benefit. A sort of visual shorthand that most players would recognize.
If they have additional meaning beyond that, I do not know. But there's no need for them to.
I remember the Life 3 ability of FF6?Is something like this you are talking?