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Where is the much-desired Star Wars game where you can use your lightsaber in real-time? Or any swordfighting game, for that matter? Red Steel pretty clearly displayed that the Wii does not have the chops to do the thing I was most excited about.
That's what the WiiMotion Plus is for. They showed 1:1 swordfighting at the E3 press conference.
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I'm hard pressed to think of a single good Wii game which actually uses waggle motion sensing to make the game something it couldn't be otherwise. Just like the stylus on the DS, unecesary motion balls is shoehorned into games which don't need it in any way.
No More Heroes and Zack And Wiki, to name two. Plus, the Wiimote isn't just waggle, it's also pointing. Drawing with the Wiimote in Okami is awesome, and collecting starbits with it in Mario Galaxy adds quite a bit to the game, and aiming with it in Resident Evil or Zelda is about fifty times better than using a control stick.
EDIT: Oh, also Boom Blox is wicked fun, but that probably falls more into the party game category.
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The problem is that the new demographies brought in by the Wii, well... they're just going to meet me with a blank stare when I talk about X-Com. They've probably barely heard of Civilization, they're not interested in Soul Calibur, and they're sure as skullskullskullskull not buying Okami any more than other consoles did.
Okami sold about as well on the Wii as it did in the same time period on the PS2. (I just happened to be looking that up yesterday for unrelated reasons. :P) The difference is the Wii, while hugely successful, hasn't sold as many units yet as the PS2 had at that point.
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I don't want the market to be a competition between minigames.
Well I dunno what to tell you. Nintendo makes more core games than casual games, but they market the casual games more because their target audience isn't going to actively seek them out like core gamers do.