I've used Bio a lot early on so far.
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I've used Bio a lot early on so far.
Status spells are hardly useful in earlier FF games. Pre-FFXI I can only remember using Sleep in FFI and Meltdown in FFVIII with any regularity.
I think Cross-Slash is kinda actually useful in the start.
They've rigged the game against you. I used toad often however.
I don't realy see the point of RPGs giving you the abillitity to use bad status changes - they never seam to work. I get that some of them double as the cure if you are affected (Toad for example), but I think they should have just thought of a cure and used that, and kept status changes as enemy only attacks.
I didn't bother much with status ailments in FFVII. I had a lot of fun junctioning 100 Pain to Stat-Atk in FFVIII through. FFT was the other game where I used status ailments a lot.
Status effects are good and fun.
However I just can't be bothered using them because:
1. They enemy is easy and i can kill them easy with atacks.
2. Its a boss and almost nothing works.
3. I cant be bothered.
This applies mainly in Disk 1.
However when i get bad breath i use it cuz it uses nearly all statuses. I also like to use aded effect with bio or stop.
I like the status spells. The best being the Enemy Skill Bad Breath. When I do the Special Battle Square I used that during every fight. I think it's a cocktail of poison, sleep, confuse and mini. Poison is almost too powerful in VII.
As for the word 'mini' I love it! Mainly because I have a Mystile equipped on every character so the word 'miss' usually means the enemies attack has failed.