Lies! It's in the DS version though.
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I just remembered disease in XII. That one was a bitch to heal especially if the inflicted party member died while he/she still had it. I'm not sure if I would want that to return in XIII. As much as I hate status ailments, I love them for providing me with a challenge.
I think they'll keep the normal status ailments, like blind, silence, poison-ish ailments,undead/zombie and slow and stop but I'd like to see more status effects that alter certain status effects that may be used to benifit like blind for sight unseeing in ffxii and undead in ffvi. A status effect similiar to weakness you get from res in ffxi would be cool too, just an overall stat diminisher. Any ideas I fathom in the benificial status effects make me think it would be overdoing for square-enix...
I just had a great idea hit me at work today.
What if status effects had levels like magic spells do? Each level would keep the same theme of the effect, but get progresively worse. It also allows for a much greater variety of (useful) status protection gear. You could have items that block all Lv1 status effects, items that downgrade all status effects one level, ect...
Here are some examples I came up with off of the top of my head:
1 - Disease - Lowers effectiveness of healing items
2 - Poison - Drains current HP
3 - Venom - Drains max HP
1 - Darkness - Lowers Accuracy
2 - Blind - 100% Miss Rate on Attacks
3 - Blackout - 100% Miss Rate on all techniques/magic
1 - Fury - Increased Miss Rate / Increased rate of limit break charge
2 - Berserk - Auto Melee Attack / Increased Power
3 - Kamikaze - Stores energy for one turn then self destructs.
1 - Sediment - Damage taken reduced 50% / speed reduced 50%
2 - Break - Turned to stone
3 - Petrification - Turned to stone, will shatter for entire battle after taking 3 hits
1 - Bane - All attacks against you do 2x damage
2 - Doom - Countdown timer to instant death
3 - Death - Instant Death
1 - Mute - Spell effectiveness 50%
2 - Silence - Can't use spells
3 - Curse - Can't use spells, drains MP
Some of the names could use some work, but I think I've managed to include most of the FF mainstays.