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Wonderland was severely disappointing. It had a lot of potential, but the HORRIBLY designed forest and the annoyingly hard to remember paths made it a very unlikeable level.
Also, I liked Atlantica in II, but it kinda bugged me that they were basically saying "Yeah, remember all that plot that happened in this world in the first game that you had to suffer through the awful controls to advance? That didn't happen. THIS is how it happened." So, I would live without ever seeing it again. Though... Aqua in a seashell bikini... hehe.
The only world I honestly never want to see again is Monstruo. GAH.
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Worlds that have been: Monstro, Wonderland (unless they elaborate it), Pirates (unless they retranslate it... GAH! Pirates is a Disney property... it doesn't need to be based on the movies... GEEZ!), Agrabah (unless they run the plot of Aladdin and the King of Thieves), Tarzan (unless the "Deep Jungle" is actually a deep jungle and not a narrow corridor), Olympus (or maybe they can add Nessus the Centaur and "the other titans" to the tournament like Cyclops, the tornado Oranos, the fiery Prometheus, etc.), Halloweentown (despite being fond of the look and Sora's costume, there's just not much to do that's interesting), Atlantica (w/o more to offer, I think it could be exchanged for Atlantis), Neverland (which was actually just Hook's lame ship and a clock tower in London, however, I would like to play here if the world were expanded, with more pirates, more Lost Boys, and an actual visit to Neverland itself), Tron (although Tron2 may give us a good reason to return yet).
Worlds that should never be: Cars
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I liked Atlantica in the first game but it just felt like a huge waste of time in the second.
Aside of that I liked all the worlds.
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Pirates of the Caribbean is probably my least favourite to date, just seemed bland, and the voice acting was annoying.
I'd be all for a re done Alice in Wonderland level. So much potential.