Originally Posted by 
Shoeberto
				 
			In my now-lost game, I had devised a pretty easy way of having on-screen enemies that you'd fight instead of random encounters, and it didn't use any switches or anything.  They'd just respawn when you left a map and came back.  Also in that game I did sort of a Chrono Cross type of leveling system where you wouldn't get XP in battles, just money.  You'd only level up at milestones in the game, which make it a lot easier to pace the game.  Just throwin' some stuff out there.