-
I don't think that you need too much work on making out some tactics for this game, when the objective is to kill a boss then you just go straight for it without hasitation and it usually dies in 3 turns if your chars are the "correct" lvl, meaning having done all side quests to the point and never avoid fights by reloading and so on.
My char(the main char) is a Knight with two swords(ninja skill), switch mp(time mage skill) and teleport(again time mage skill) and as sub command I have items with x-potion, phoenix down and high either. With the teleport skill I go immidiatly to my targets and kick their usses in one turn wit the two sword ability, my mp takes all the dmg from the first hit so I have no worries till a healer come close and heal me - that's my main strategy, I overpower my opponents. When the objective is to kill all enemies I take out all mages > archers > the rest in that turn until there are no more of them on the field.
Pretty simple eh? :D
My main chars are a Lancer(with items), a Black Mage(with items), a White Mage(with items), a Chemist(with white magic and gun) and those buffed up guests that turn out to be part of the party later on each of them with as much as possible hp and able to stand on their own for at least two turns each without getting healed for example one of my fav feats is the wear heavy armor that you get from the Knight job, extremely usefull for squisy mages and healers.
-
I have some Tactics in this game give everyone of my characters (Haste,Protect,Shell,Regen, and Reraise) then i wait tell they come to me then surround them those are my tactics
-
I'm usually forced to using some sort of tactical approach or another, since I never switch to any particular set of classes for what a battle may demand. (In whichever cases that it might, and even so, I find that I can completely disregard FAQ advice for even the most special battles.) I go as is, I think it's a good challenge.
Despite this however, most of the tacticing I do limits itself to checking out the turn list. Even learning Ultima depends on how strong you are in the end, and whether you have Construct 8 or not haha.
One of the problems with this game, (Don't mind my words, whatever my gripe, I love this game to no end.) is that it misses an element of balance like crazy when it comes to its premise, especially when it comes to the usefulness of many classes or their skills. I mean does anyone ever actually bother to shatter the equipment of their enemies? Is anyone psycho enough to use Charge 20? Seriously.
That said, I've inspected a lot and observed much, this game does include the potential for some very tactical oriented battles what with all the choices you have, but most people shan't bother when you can just hack :bou::bou::bou::bou: up. It's a lot faster and much more efficient.
I must admit, the most amazing battles I've had which went beyond pulling a Conan were mostly all by accident.
The intended tactical approach of which I speak is usually nothing more than waiting for the enemies to come within reach, peggin' em off with projectiles if I have em, (Which also includes the last minute ''pistol/crossbow aim behind an enemy that isn't targeted when they come to close'' tactic haha. I don't recall but I believe that works with hucking rocks, too.) or using a classic setup which includes using all my tough guys and supporting them with magic or chemistry from the back (Vive Tynar Rouge, too bad you can't get more than one.) when you're in a small area or when the enemies start the fight near your own dudes.
Or you can just grab Cidolfus and go smurf this lol. (Unless he gets charmed; GOD.)