Yes it has. It's directly from the website for the beta. Right from the developer's mouth.
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Sorry for the double post, but I thought it best to get people's attention about this bit of news. Fatigue has been confirmed to regenerate when you're not actively leveling a job. Fatigue just resets regardless every week (apparently in a similar manner to campaign tallying from FFXI on Sunday mornings).
This seems to me to make fatigue a relative non-issue. Sure, you have zero exp. gain after fifteen hours, but just do something else (idle on another freaking job?) and then go back to it. If people are *really* upset about having to do something else in game after fifteen hours of grinding to let fatigue cool down, they really need to be doing something else with their lives.
If I want to play 20 hours of FFXIV a week, and happen to only like one particular job - or simply have some reason to want to level that one to the exclusion of others - I don't think it's unreasonable that I get to do so without arbitrary and ill-conceived barriers like this on it, and I'm not sure it warrants being told that I need to get a life :p WoW has a far better system if you want to encourage different jobs or to help people who play less to keep up.
In short, it's stupid in a great many ways to penalize the people who most like what you're selling.
A fair point, except I'd sincerely doubt you'd spend all twenty of those hours just leveling.
It's only penalizing people that grind nonstop for hours on end. Just because someone can't play all the time, doesn't mean they like the product less. I know already I won't get to play as much as I would like, but it won't mean I like it any less than any of you. Also, as just posted, if you do other things, it regenerates. (And I doubt you'll only level grind when playing anyways)
So if you play 20 hours a week it really shouldn't be an issue. Play for 4 hours, 5 days a week, and you probably won't really experience any issues even if you never change jobs. That's how I've come to understand it.Quote:
Fatigue has been confirmed to regenerate when you're not actively leveling a job. Fatigue just resets regardless every week (apparently in a similar manner to campaign tallying from FFXI on Sunday mornings).
Essentially, it "punishes" those with no lives who will play any free moment. I don't see it as that big a deal, but I guess I'm one of the few. I mean even if you play 15 hours a week, 60 hours a month... with a 15$ subscription, that's 25 cents an hour. If anything I think it will be beneficial to me because it will keep me from grinding and overplaying and getting sick of the game because I don't want to fall too far behind other players.
People just don't like to be "told" how much they should play, and essentially that's what they're doing.
THE JACKAL
Well duh people don't like being told how to play :p I also don't think that the guns available to me in Halo should be reduced if I play it a lot, or that the amount of money I get for selling animal hides and meat in RDR should decrease because it's a great game that I caned like a crack addict. xD
Final Fantasy XIV director explains 8-hour fatigue system. In great detail, Final Fantasy XIV PS3 News | GamesRadar
It seems that it's not actually on a timer, it's divided into a series of discrete units based on SE's estimates of how long it takes to earn XP. This is better in that it would seem not to mess you over if you're idling/travelling/whatever (It occurs to me that I hadn't pointed this out before, but as we originally understood the situation you would get 1 hour 9 minutes of play per day before you started getting penalized at the end of the week. That is not a generous allowance.), but conversely worse in that it's not just down to an investment of time; it is directly affected by your ability. If you're good at the game, and have a good party, you're going to reach those caps much sooner. I'm not going to spew a bunch of elitist claptrap about casuals (not here anyway) but I think you can go a bit too far in trying to level a playing field.
I'm glad this explanation was put forward and I can sympathize with the ideal behind it. Progression is a balancing act and I certainly think XIV will be better than XI was for me when I played if it's friendlier to soloers and casuals. You definitely should be able to get stuff done in shorter spans of time, etc. However, I maintain that it's just poor game design to implement limits like this. If SE want people to play other classes or whatever, they should find ways to encourage that, not penalize you for not doing it.
Casual Fantasy XIV: Online
YOU WANT PRAY YOUR GAME? NOT ANYMORE UNTIL THE WEEK OF NEXT!
They should let us play more if we sent them proof of having socialized with friends outdoors. Then I'd be fine with it.
IS THIS REAL LIFE?