Dragon Quest IX. They aren't the most miserable pieces of music ever, but for a game that you could spend 100+ hours play to only have half a dozen tracks is miserable.
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Dragon Quest IX. They aren't the most miserable pieces of music ever, but for a game that you could spend 100+ hours play to only have half a dozen tracks is miserable.
Old-School RPG's have god-awful music sometimes. The more recent Might and Magics have like, five tracks that are all pretty awful.
Like, you enter a hell-like environ and it starts off appropriate and randomly becomes all epic orchestral crescendos. It's kinda dumb.
Half-Life and Fallout. The music serves its purpose and helps set the mood in a couple of scenes but is hardly anything memorable or interesting.
Fallout 3/NV have some good songs but nobody can get away with a 4 song soundtrack for a game that long.
That's the norm of the series, they pretty much just reuse the soundtrack of the original game. Usually changing the quality with better technology. Though I must say that I would add DQVIII to that as well, the animation style mixed with this full orchestra ensemble just feels incredibly off...
While I'm on that subject Mario Galaxy does the same thing and I hate the OST because of it.
The only things I think Backbone did right with the PSN and XBLA release of Marvel vs. Capcom 2 were do away with the painful unlocking progress and custom soundtracks. That's the only game I use custom soundtracks with regularly. In fact, when I was playing the Dreamcast version, I ended up downloading a version someone had made with an alternate soundtrack, mostly comprised of songs from other games.
EDIT: What's wrong with you? The Super Mario Galaxy soundtrack is one of the best ever, whatever the graphical style.
The orchestration doesn't work with the type of game it is. It would have been better if it sounded more playful and not like a movie score. :p
Super Mario Galaxy involves blasting through space from planet to planet. What do you want? Yakkety Sax?
huh, i kinda like the music in Tekken 5 and 6. more so 5 than 6.
not really sure which games i would say have terrible soundtracks
nothing really springs to mind
Xenosaga II. The game was decent and would have been much better if it weren't for the music (cutscene music was fine, though, since Yuki kajiura is a good composer, but the other guy sucks. And he sucks really bad). Seriously, first game ever that made me not want to play it because of the music.
Fallout 3/NV really would benefit from more than 4 songs. I love the ones they do have, but 4 songs does not make a soundtrack.
o.O That's without a doubt one of the greatest OSTs of all time. I love it and it makes me feel all epic when I'm playing.
I don't really feel like art style says anything about what type of music is appropriate with it. The tone and mood of a game are better indicators of what is or isn't thematically apropo. I think they matched the game well in that regard.
Not catchy? I find myself humming/singing/whistling/playing Gusty Galaxy and Good Egg Galaxy all the time. For that matter, what's not catchy about John Williams. You've never gotten the Indiana Jones theme in your head? Jurassic Park? Star Wars? Etc.?