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Originally Posted by
Loony BoB
So what would you have them do? Put squares in and say "by the way, that's a person"? I don't really understand how you would expect people to play a video game involving a human character without the game developer attempting to imitate life. That's the entire point of a extremely large number of video games - to simulate what it would be like if you were a human in a fictional (or not) world without suffering from real-life consequences. The better the simulation, well, the better!
You're the second person in this thread who has suggested that I want to bring back old console graphics in place of current advances in technology. I haven't said anything like that and I don't have any problem with current technology. I don't even have a problem with attempting to simulate a fictional world in a video game (I love the Elder Scrolls, for example). What bothers me is when developers try to make CG characters look and act real.
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I disagree. I think the advancements made in recent times - as Roogle's mention of Avatar in particular shows - have been immense and they show that actors are not required. CG characters are capable of getting an emotional response. Hell, even blocky little sprites were. Why wouldn't the more realistic characters shown on video games today? It's the writing that is important. Sure, if the faces are incapable of showing any emotion, it can be tricky to pull off an emotional response. But we're passed that now - character faces are capable of showing emotions. Also, with customisable faces and whatnot, actors can't adjust in the way CG can. This applies to Mass Effect in particular, which you mentioned.
Blocky-little sprites didn't emote, though. No one ever assumed they were real because they weren't designed to look real. The impact of, say, FFVI's sprites did not come from the acting of the scenario. It came all from the writing, music, and general staging of the scene. Nothing hinged on the performance of a human face. And yes, characters today are capable of being utilized to show different facial expressions, but that still doesn't measure up to an actual human performance. They still emote less than the worst actors out there. Customizable faces only compound this issue.
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My initial guess would be that actors age, while video game characters stay the same. Sure, you can look to Batman and co and say "They have multiple actors who have played him!" but the lasting appeal is lost. Also, in the case of FPS games, you can't tell actors to react to the character's movement. If you're referring only to cutscenes, I would definitely agree that actors can be used - and they absolutely are (see: Command and Conquer).
I don't think the lasting appeal is ever lost. Just because Christian Bale is Batman now doesn't mean Michael Keaton's Batman is lessened in any way. Everyone understands that a movie is just a piece with actors and that those actors can be replaced. That's the nature of the medium.
And yes, I am only talking about acting. Interaction with the game world is a completely different issue. My bone to pick comes when players are forced to watch a CG representation of a person try to act, not the actual simulation portion of the game.
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Then there is the (probably much bigger) problem of the actor becoming a huge success. You have to rely on his schedule, you have to pay him more to get him in, you have the video game character being cheapened because people feel like they're playing the actor, not the character. I like actors in movies, but I like movies more when I don't know the actors. I suppose Command & Conquer can again be pointed to as to how a video game character being portrayed by a well known name can - for me, anyway - cheapen the gaming experience. Even if it was Morgan Freeman himself, I'd still be going "haha, it's Morgan Freeman in a video game" instead of taking it seriously. Using unknown actors can work against you in the future because they can still become famous, unavailable, etc.
Fair enough, but, like with any filmmaker, the developer will have to work around all of this. None of this is really my issue, though.