I completely agree. Though that is why they threw the action element into it.
Well either way. Off topic, but I still agree with your sub-genre, Bunny =]
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Thief 4 is coming out sometime. This is all I need to believe the genre/sub-genre is alive enough, assuming they don't ruin it like they apparently tried to with Deadly Shadows. Needs more Metal Age and I will be extremely happy.
Also, in my own little world and based on the games I've played, I only really think of Thief and the older Splinter Cells as "stealth" games.
Even in MGS I would always end up dying because I wanted to just bust on in and kill everyone. Luckily in 4 this wasn't a problem. :p
I don't think stealth games ever existed as a genre and they certainly don't now. I can't think of a single game since MGS3 that required you to successfully sneak around to progress.
Playing MGS on European Extreme certainly required stealth mainly because in 2 (the only one I completed on this setting) you either instantly die or get game over if you're so much as seen/raise an alert at any other time other than scripted story points.
AC brotherhood had sections that if you got caught you failed, or at the very least you would lose the 100% synchronized. So it wasn't necessary, but i would restart the mission everytime if that happened.
Hitman was.my personal favorite which leaned highly on being stealthy.
THE JACKEL
I love the MGS series but mostly for the story and characters. I did think the stealth stuff was cool but I just prefer to snipe the guard in the head and move on. The later games looked to go away from the stealth aspect in favor for action and that's probably the direction this 'genre' will head in general.