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Dinky Park was the hardest one since you have so little room to work. I solved that problem my investing most of my money in renting the surrounding land rights so I could build more, but if you did that too late then you could be pretty tight on money when trying to reach the goal by yr 3 (or 2, but think it was 3).
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I think the one where you couldnt remove trees was the hardest though Pokey Park and Paradise Pier
is a close second.
I love RCT1 it's one of my favourite games of all times but I felt a bit cheap since I would design these roller coasters that lasted for 10 seconds with a high to very high excitement, medium to very high intensity and charge $7 for it and people would still pay for that. And back then $7 was probably worth about $20 or something today.
Only last year did I finish every map with around 999 rep, but I was a bit disapointed there wasnt a sandbox level at the end.
RCT2 is a lot more chalenging and i've yet to play it through properly. The maps I find particularly difficult are the ones that demand free rides and paid entrance. (Even though thats my favourite type of theme park in reality, thats the worst kind of themepark in rollercoaster tycoon.)
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Oh man, I loved RC1! I used to really suck at those games back then though, but still had fun.
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+1 for RCT1's Napalm-Filled dingy rides. Those little rafts on the water slide went off like Molotovs when you launched em.
I was ruthless with these games. Win every scenario plan: Free entrance coupons to jack up attendance, delete path to exit, charge outrageous amounts for everything. When a ride gets old, save it's plan, delete it, and rebuild it two blocks over. Finally,and most importantly, all your guest will be miserable, so pause the game in the last month, sort by mood, and throw all the unhappy bastards in the lake to die. Instant awesome satisfaction rating.
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Or you know, just make all your customers happy and get 1000's of pop and 999 rep anyway without having to kill anyone.
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This thread made me go out on Friday and buy RC2. :)