Glad to hear it. If you have any questions, feel free to ask. ;)
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Glad to hear it. If you have any questions, feel free to ask. ;)
Forgot to mention this in a previous post, but HOLY TIT! Is that Lucca!? And she's CHARGING ME BECAUSE I ASKED HER HOW TO SAVE OUT OF MINOR AMUSEMENT?!?!? Guess who I'm abandoning on the Day of Larvos.
Yeah, that's Lucca, several members of the Chrono team worked on Gears, and it was originally meant to be a sequel to Chrono Trigger. This will be made very apparent later on...
If anything got me stoked to play a game, it would be what you just said. I thought Chrono Cross was alright, but not as good as the original; anything originally intended to be in the same universe is awesome.
Yes. (SPOILER)You can see similarities to Cross as well.
Why so surprise?
I'm happy you are stoke for it now. I just hope you end up liking it as much as I did back 98.
I have a joke with my friends that the reason Cross was so heavy philosophically and socially conscious, was because Kato didn't quite recover from Xenogears.
I'm not surprised in the sense that this was one of the core teams that worked on Chrono Trigger. I just never knew about the history, and I'm always really interested in the cool development stories behind games, especially their origin. Looking up more on this, Saga also stated that her and Takahashi pitched the game as Final Fantasy VII, but Sakaguchi considered it too dark for the series. Imagine that! It's funny, because one of my best friends always insists that Xenogears should have been Final Fantasy VIII. I can't wait to tell him!
It makes a lot of sense, though, at least with the way the field screen is presented and the way your sprite character moves over it, reminded me a lot of trigger.
I'm also sad to say I missed the Lucca cameo :(
Lucca was in Lahan in the training House. You could pay her to give an overly complicated explanation on how the Save Points work. Interestingly enough, there are quite a few things you can do in Lahan that unlocks some goodies much much later in the game.
I use to say Xenogears should have been FFVII so I'm kind of laughing that it was originally asked to be that way. Reading up on Saga's thoughts though, just makes me wish NoA would finally announce Xenoblade for the U.S. :cry: Yeah, I know she didn't work on it but I respect her husband as well and been hearing nothing but good things about it. I want to see if its true that he learned not to let story overtake gameplay.
Yeah, I really wish you guys had it announced already. The game is more awesome than I can describe right now. Hopefully, NoA will notice the very positive reception in Europe and decide to announce it in America.
I haven't been following Xenoblade. Is it linked to Xenosaga or Xenogears in any way? What about the philosopher Xenophanes?
Yes, yes, yes, yes, and yes. To use popular geek culture that I too am well versed in, Xenosaga to Xenogears is like Batman Forever to The Dark Knight, or Attack of the Clones to The Empire Strikes Back. Well, maybe that's a little harsh -- Xenosaga III was pretty good, and the first game was playable. Regardless, the point is Xenogears is in a class waaaay beyond Xenosaga, and it's one of the all-time greatest RPG's ever made. Right up there with any other of Square's golden-era classics.
No, Xenoblade was originally (and still registered in the U.S.) as Monada: The Beginning of the World, Monada also being the name of the sword the main character wields and the plot revolves around. Nintendo renamed it Xenoblade in honor of Takahashi (pretty much the mastermind behind Xenogears and Xenosaga) previous works that he is remembered for. Outside of having a lot of the same people working on it as the other games, the story has no real connection to his other projects. In fact, he's pretty much stated that Xenoblade is kind of an anti-Xenosaga in terms of game design, with the team focusing on gameplay over the story.
Gears and Saga themselves are not connected either, Saga was kind of a re-imagining of what Perfect Works stated Gears was to be, but obviously due to Xenogears IP belonging to Squenix, he could only at best use some characters and ideas as mere cameos. The Red Gear is even an uberhard optional boss fight in Xenosaga Episode 3. Think of it like the FF cameos in Kingdom Hearts.
I also read the team or Nintendo chose the name Xenoblade as a tribute to Takahashi-san and his contributions to gaming.
I wouldn't really call it anti-Xenosaga. The cutscenes are still just as long as Xenosaga - the story is still pretty heavy, but they increased the amount of gameplay that even that seems insignificant. It's definitelly not FFX, where you tripped over cutscenes...