Because I am a terrible writer.
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Oh, sure. Being a disgaea fan though, poor stories can't possibly be a reason for you to not play a game :p. Well, at least those stories are coherent, even if they aren't remarkably good.
>>> I certainly dont play Disgaea games for the story, I just play it to spend hours and hours killing things.. FF games are different.:luca:
They don't have to be. You can play 13-2 just for killing things, because doing it is lots of fun in that game. More fun than in 13.
>>> FF X-2 became a fun game just for killing things and I was fine with it because FFX was an epic FF game..
But with an already broken game like FFXIII, I was expecting something better..:luca:
But it is better.
>>> Probably most of the previous game technical aspects improved, but a good story is everything to me in a RPG/FF game.. So I wont be convinced that easily..:luca:
This game's story is miles better than FF13. In fact I think the story is great.
This game literally made my skin crawl.
Why? Because they had Mog TALK. Like, beyond "kupo" into actual sentences. WHAT THE smurf??
It gave me the creeps every time I heard it's strange little voice. It would be like hearing Pikachu talk all of a sudden. Totally and completely wrong and bizarre. NO BUENO.
Mog talked in Final Fantasy VI, VII, and IX!
This review is pretty easy actually.
Gameplay- really good 4/5, battle system is better than 13's. The choice of 1 of 3 monsters as the 3rd member really makes you think about your paradigms. It is fun and yet challenging. I enjoyed the addition of real side quests. I also thought it was cool you could transfer abilities among monsters.
The bad: serendipity is utterly underwhelming. FF7 had a cool race course, and numerous fun mini-games (roller coaster & target practice, snow boarding, battle arena). FF13-2 has boring race course and a slot machine that leads to the game guide telling you to hold a button with rubber band and leave it for hours- at what point is that fun or "playing" the game?
Storyline- weak 1.5/5. Many things are introduced unexplained (how does noel know how to use historia crux and who is the friend that taught him? yuel does not time travel and there is no indication caius did), left without explanation (in secret ending caius is killed and yet alive, where do farseers live? why do they claim noel is last human but there is still a tribe of farseers living...), or just dumb (serah is ok with the love of her life ditching her life to find her sibling... after all they went thru in 13 you would think they would go together. She is also totally non emotional after finally seeing him for the first time in years for 30mins and then ditching him).
Characters 2.5/5- well they removed the best character from 13 and didn't replace her with anyone nearly as good.
Serah- is sort not entirely credible as a fighter, and while "coming of age" is trite in RPGS this was well done.
Noel- is a plot device, his growth is a reincarnation of hope's from 13 but without the drama. The ending makes you think the he has somehow fallen in love with serah but this is out of the blue.
Hope- has become not annoying & likeable.
Snow- is the exact same, and his relationship with Serah has 0 part in the game... which makes no sense.
Sazh is a deus ex machina.
Caius- what a redeeming factor, he is a fresh non-evil antagonist that is utterly human in emotion.
Crystarium 2.0 is 10x better than the crystarium in 13, and yet still 100x worse than the sphere grid. At MAX you can augment Sara and Noel's raw stats in an area by about 300 in strength/magic with meticulous planning, or give them an additional 700hp.
I would def. recommend this game as the fun in playing overwhelms the weakness of story & characters.