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Originally Posted by
edczxcvbnm
So my problem with the interface is that I feel it is clumsy. Lets equip your characters: You have to go to the top to change what you are equipping and can't cycle through everything in the inventory screen. You can cycle through characters but not what you are equipping (weapons, armor, pants, boots).
Fair point and I agree that cycling would be better far better.
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Instead of having everything easily it is in these disorganized squares with little to differentiate them. Why couldn't they do a simple list?
31/45
Weapon 1
weapon 2
weapon 3 x4
Weapon 4 x 25
Yeah you can sort things but that should be a simple button hit and not bring up another menu for me to select the sort. The only reason to bring up the menu is because you have no smurfing clue what order the items are currently sorted in or will be sorted in because there is no way to tell at a glace.
Actually there is a reason for this. Because not all the equipment is the same, even when the name says differently. With the exception of Unique Armor, most of the other armor can come in either the Slot or Normal flavor. I noticed this with the Million Driver weapon. I had one that was normal, three that were slotted; two of which had two slots, and one of them had three slots. So... saying Million Driver x4 would not have worked because two of them are very different from the other two. They are not always the same even if they share the same name or type.
Likewise, you can't use an optimize function either because perhaps you wanted the 2 slot version but it gives you the 1 slot version instead. An optimize function would have caused more headache than good.
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I also hate how I can't remap the buttons on the controller (I have ALWAYS hated the old school RPG button layout and have always changed it immediately).
I don't mean to come off condescending or rude, but I would probably be more sympathetic if this were an action game we were discussing. For an RPG, you usually only use three buttons at most; so I'm afraid you're annoyance is a bit lost on me. I actually don't mind the Japanese style controls, it makes the game feel a bit retro for me.
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With all of that equipment there isn't an easy equip best option to make it stupid simple. I grant you that it is a bit more complicated than it use to be but it would still be useful after you buy a bunch of crap from the store.
As I showed above, the equipment system is set up in a way where an optimize function wouldn't work smoothly. On the other-hand, not having the ability to directly equip an item after purchase is a bit annoying.
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I wish instead of selecting an enemy to attack that I could just hit a button to attack and have the enemy hit be the target I lock on to.
I feel they did it this way because you can start off your first attack as one of your Arts instead of just a normal attack. Especially useful if you are trying to use Backslash and just finish the enemy in one hit, instead of just letting the auto-attack do everything so painfully slow. If you just hit a button, you would have to deal with Aggro Control until you could perform the Art you wanted, wasting a few seconds that could have been resolved with two Art attacks instead of three or four moves. So despite seeming tedious, it actually makes random encounters a little less of a chore if played with.
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You mention FFVII and FFTactics as having bad interfaces. I grant you they weren't perfect but I don't accept that this sort of thing should be compared to a 15 year old game. If you are on the level of design with a game released 15 years ago you are probably doing something wrong. Things with interface design continues to advance forward.
I never said the interface for VII and Tactics were bad, in fact I pretty much implied that I was pleasantly surprised that they were the same as Xenoblade. I simply stated the control layout was the same as a Japanese setup, because developers and distributors didn't feel the need to re-map the controls for a Western audience. So this was a misunderstanding.
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If I have one interface complaint, it's that the character affinity chart gives me a time for when characters are active but doesn't give me a place. Only a handful of characters actually move from district to district so it would be nice to have a way to track them down. I have a scientist character I met once in Colony 9, and have yet to see her again since. I also need to recheck the manual and see if their is a quick map feature, instead of having to stroll through the menu options to read the area map. Still, none of this is seriously annoying either.