The summons are supposed to represent the Zodiac including Zodiark who represents the debatable sign of Ophiuchus/Asclepius/Serpentinus...
I would wager a guess the mercenary is somehow tied to Ashley Riot.
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The summons are supposed to represent the Zodiac including Zodiark who represents the debatable sign of Ophiuchus/Asclepius/Serpentinus...
I would wager a guess the mercenary is somehow tied to Ashley Riot.
The few references that Vagrant Story has to Ivalice are ones connecting the game to FFTactics (which takes place 1000 years after FFXII) and are obviously meant to place the game as the last in the Ivalice timeline since some of the things are a holy relic belonging to Agrius and a reference to Historical King Hyral's (Delita) grave.
Though I do remember the Tactics team saying after they finished War of the Lions, they wanted to return Vagrant Story. They've worked on Tactics Ogre remake since then but it may still be possible Vagrant Story may be in our future as an updated port like WotL.
Ashley Riot is a Valendia Knight of the Peace. Could the VKP have potentially been 1000 years in the making?
Hells no.Quote:
Originally Posted by Wolf Kanno
J/k, I'd like to see it.
But Ito never broke up a lot of hte FF games from custcene-fests. He just made and tweaked the battle systems to add the customization and addicting combat that made a lot of the games so great (you have him to thank for the Junction system, btw). But what stopped the games from being battles and watching cutscenes were the mini-games and unique scenarios along the way. The event planner on FFVII was, ironically, Motomu Toriyama ;)
You're incorrect, Event Planner only deals with the scenario of a scene, in other words, the dialogue and how the scene looks, it's usually sscoaited with cutscenes more than mini-games. Notice how Motomu Toriyama's major titles (FFX, FFXIII, and Revenant Wings) don't have too many interactive story sequences or events throughout the storyline. You're interactive moments in FFVII are more likely a result of Kitase's input, who learned to do that trick while co-directing FFVI and Chrono Trigger with Ito. ;)
Besides being the father of ATB and the most of the series customization systems, Ito is also credited as both Director and Game Design Director of FFVI and FFIX. He's actually credited for making the interactive elements in the Opera Scene as well as the Ultros event that proceeds afterwards, and designing the dialogue tree event/talking to soldiers quest when you speak to the emperor in FFVI. According to Ito himself in the Ultimania commentary for IX and XII, Kitase's original scenario was pure dialogue on both scenes. In Chrono Trigger, he's responsible for creating the entire morality mini-game at the Millennium Fair, as well as the entire Trial scene. He created the Chicken Knife/Brave-blade sub-quest and he wrote the Event Scenes involving Gilgamesh in FFV. He also created Triple Triad in FFVIII, and Mognet quest and Chocobo Hot n' Cold in FFIX, as well as rewrote Zidane as a skirt chaser. He was also responsible for the pacing and basic story structure of all four games he directed (FFIII, FFVI, FFIX, and FFXII). So while it's true he's the father of most of the gameplay systems of FFI-IX and FFXII, he's also done a hell of a lot more than just reinvent Turn Based gameplay. The man's philosophy as a game designer is to balance the story with the gameplay, as well as to intertwine both of them in order to add immersion to the game for the player.
So I would argue Ito is more of the real mastermind behind a lot of the fanbase's favorite entries in the series than the like of Toriyama. :p