You see, that's the sort of video I want to see of a new engine. Call me skeptical, but anytime all I get is a "real-time trailer" I immediately stop paying attention to anything they're saying. Show me an actual game running on the engine, or show me you manipulating everything in real time. Then I'll buy that what you're showing me is viable. Honestly, when I saw the original video demonstration of UE4 I wasn't too taken with it either because you just can't tell whether that stuff is an accurate representation.
True that is a big chunk of their problem in the console market, but technology does tie into it. At this point many companies simply don't have the technical chops to compete with Western companies on next-gen hardware, and the ones that do often perpetuated the trap of building a new engine or every game which is stupidly expensive. Having an engine and tools largely in place for multiple games is a big cost saver making those bigger titles more financially viable. Sure you have to tailor the engine somewhat to work for the game you're making, but it's easier than writing one from scratch.Quote:
Originally Posted by ShinGundam
And it's quite surprising to see Square starting to go down the right path in that regard, because the development of FFXIII and its engine was honestly a disaster as far as software development goes. Seeing them demoing a new engine that seems to actually be going in the right direction just a couple of years after that whole mess is a huge leap from where they were 3 years ago.