Also Agent Hunt is hilarious. I just wish you could join it with friends.
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Also Agent Hunt is hilarious. I just wish you could join it with friends.
My friends are enjoying playing it, and I am looking forward to playing it when I can afford to pick it up. :D Seems like people have quite a bit of fun in the co-op mode, which is the only way I'd play it anyway. I didn't touch RE5 as a single player game, and probably never will.
I played through more than half of my time on RE5 with the unlimited rocket launcher, so the fact that people are crying over how it's strayed even further from survival horror... eh. Whatever. xD I will play RE1-3 if I want that experience.
Where the story wasn't great, RE5 was fun as hell and I'll pick up RE6 after a price drop.
I'm looking at the game. It doesn't interest me at all. The story's just silly now. It doesn't seem fully developed as a third person shooter, but to call it a survival horror seems equally stretched. I've only played RE2, 4 and CV, but from playing 4 and looking at 6, the changes don't seem like ones for the better (except for moving and shooting, but it doesn't look like Capcom's done anything for the enemy AI to accommodate those changes. Also, exploration seems like less of a factor, which is what I liked about RE; it might not have been open world, but you became familiar with the environments. There's just nothing here that made me like Resident Evil in the first place.
To anyone who's played the game, do I at least have to worry about conserving supplies? That might determine whether I buy the game at a later date.
People need to stop comparing the demo to the actual game. A lot of times, the demo doesn't hold a candle compared to the actual gameplay. I'm playing RE6 right now in local coop mode, mostly because it's a lot more fun that way. So the series has strayed from the strictly horror roots into COD-type of action. You won't hear me complaining. RE6 has been fun so far. The coop play is fun (except for annoying times you need two people to open a door. LOL whut) although I'm still waiting for the story to pick up its pace.
I have it on good authority that Fujiko loves this game.
Same boat as Psy and DK. Definitely many fun times to be had when playing multiplayer on this one.
I also never use cover. literally never. can't figure out how to use it effectively.
Sorry, but if I don't like things as fundamental as the way a game controls in a demo, it's a pretty safe bet I will despise them just as much in the game.
And so far it seems that everyone's singing the same tune: that it's fun if you play co-op. Except I don't want to play co-op in most single player games. I don't want to be bound by someone else's schedule to have fun with, what is essentially, a single player game. And I doubt doing so would make me forget how terrible it was even controlling the game the way they want me to.
Well playing the game in the demo is the actual gameplay, so.
The thing is, if it were an RPG or something that grows in depth as the game goes on, I can get on board with this argument.
But for a shooter to be as bland and stiff in a demo - I can only assume the rest of the game will follow suit because the only thing there is to do in a shooter is walk through levels and shoot stuff.
The thing with Co-op is that your friend could really be a bad player, and it then degenerates in an escort mission of RE4; you constantly helping out your friend. If I were to play a single player game like this, I'd do it by myself, so I don't hit my friend in a burning rage for getting killed again.
Yeah, I see the point. I don't touch coop games with my older sister because she kinda sucks at gaming compared to my brother and his bestfriend. I'm enjoying it so far though esp. since I just came from almost 5 years of fantasy RPGs only then 1 and a half year of total gaming abstinence. But hey, once I get my groove back on and get my hands on some new shooter titles, I might actually agree with you. For now, I'm just enjoying the experience. :)
I'm totally not against Co - Op, under the good circumstances it can be amazing. If you're both terrible at the game, then you can both stumble through together, laughing all the while. The danger lies when the player skill is out of sync, in other words, your great and he/she is just plain poor.
When I'm playing with friends, which is hardly ever, but when I do I prefer competitive play, because it's friendly rivalry, not begrudgingly assisting your friend. The RE series unfortunately doesn't lend itself well to this. It's for this reason that the Mario Kart games are the best selling racing games, and my personal favourite, it's just wacky fun with friends.
Yeah, if you're basing your opinions off the demo, that isn't the best thing to do. The full game is actually quite a bit better. Although I have played games where the demo was better than the full game (looking at you, The Dishwasher!).
I may have said this once before, but Capcom painted themselves into a corner back in the mid-'90s. All the innovations RE1 had trickled down to RE2, RE3, and even Code: Veronica and Zero. But it got to the point where fans were tired of the tank controls, and the fixed camera angles. Basically two of the big things that made RE what it was back then gameplay-wise, besides the limited ammo and puzzles.
That's why RE4 went through so many revisions. Capcom tried to figure out a way to please old fans and get new fans into the game. The game ended up being a departure from the original three games for sure, to the point where they had to actually make the enemies smarter and stronger. Thus, Los Ganados. They couldn't do all that with zombies. Zombies by nature are slow movement-wise and slow in the head. :jess: This also meant the game had to kind of become more of a shooter.
Remember the ghost version of RE4? That one was pushed aside because it was more like Silent Hill. Which would be fine if RE focused on psychological horror. It only focused on, admittedly, cheap scares and gore. But RE4 worked because of the creepy atmosphere and the suspense, mostly during the sections where you had to babysit Ashley.
I will never understand why Capcom basically literally made RE5 nothing but a third-person shooter. That's all I'll say about that. Maybe they figured it was a natural evolution from RE4. But it felt nothing like RE in any way. Even Chris seemed more like a regular ol' military dude. The atmosphere wasn't very unsettling at all, since most of the game took place in Africa during the daytime. Not much room for scares there. It felt more like a science-fiction game.
RE6 is kind of in the middle. It's pretty much a shooter like RE5 if you're playing as Chris, but Leon kinda takes it back to 4. I see Jake as basically playing through the game as a hidden character, if that makes sense. The funny thing about the game is that there's a melee button, which kind of takes the creep factor out of the game. If by some miraculous chance you run out of ammo, you can just kill things in two hits. Hell you can pretty much just melee anything. But for some reason it works and it's fun. I'm not gonna lie. But I'm not sure I can see it as an RE game completely. It's got the crazy characters and the hordes of mindless enemies, but it feels like a huge departure. Not quite the departure that 5 was, though. Seriously, even thinking of it as just a regular shooter, RE5 was pretty lame.
Capcom went on record saying that survival horror games are no longer profitable...that's why all the titles after RE3 are more action based. I hate it personally. They want that Call Of Duty/Gears Of War money. I'm done with RE unless they bring back the horror aspect...we have enough mindless shooters already.
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