Hey is this the game where they have like mc battles for limit breakers? or was that 10......
Printable View
Hey is this the game where they have like mc battles for limit breakers? or was that 10......
I played this game off and on from '03-'11 and compared to games like WoW, it's not very accessible. WoW and MMOs since then are of a different hand-holding breed which has really killed the genre for me. However, one thing that it has compared to other MMOs is a very friendly and welcoming community. Other MMOs are essentially single-player games with the option to converse and level with other people. Hell, I just got to 50 in FFXIV with only ever really talking or doing anything with a couple friends I met in XI. In XI, grouping is more of a requirement than a possibility, which is how it should be in an MMO in my opinion.
When you start out, you'll have a small cutscene explaining details about the city you chose and from there you'll just be thrown in there with no real direction. There won't be an NPC right in front of you with an exclamation point over his head telling you what to do, etc. Even basic game mechanics, the game won't tell you about. I didn't know about Weapon Skills(equivalent of Limit Breaks/Trance/etc.) until I was level 12 I think lol.
You'll probably get a linkshell(guild) relatively quickly. Probably within the first few days, if not the first day, you'll have someone telling you asking if you want a linkshell, instead of the usual having to beg someone for one in the more modern MMOs. lol. I guess one could argue that the accessibility will be similar to modern MMOs but different. Because while the game won't straight out tell you things, you'll have someone to ask.
Me needlessly explaining what your leveling experience to 99 will be like.You'll solo to at least 8-10. Then you might(don't know if people still do it or if it's been nerfed or what) be able to go to Korroloka Tunnel and get in a "SMN Burn" party. If it's still being done, you'll probably get a trout ton of tells for them. The SMN Burn will basically make you 20ish in an hour or less. At 18, you'll be able to do the subjob quest. At this point you'll repeat what's been said above for another job. At 20, you'll run to Jeuno (the current main hub city) and you'll do a quest to get your Chocobo License. You'll have to walk everywhere until then.
From to 20-25 you *might* be able to get a party in Qufim Island. It's been a year and a half so I don't know if parties are still forming on a regular basis there or if everyone has everything 99 now. From 25, you'll need to do a quest for a Kazham Airship Pass, which you may need your LS to help you with. After that, you'll go to Kazham to level 25-30. 30 being the magic number.
After you get to 30, it's all downhill. Experience will be coming a lot faster and you'll probably hit 99 in probably the same amount of time, if not less, it took you to get to 30. Unless you're lucky and manage to get some really good parties 20-30. At 50, 55, 60, 65, 75, 80, 85, 90, and 95, you'll have "Limit Break" quests which will increase your level cap. The first 3 being the biggest pains in the ass, IIRC.
So yeah, I really don't know why I chose to give a somewhat detailed explanation of what leveling your first job to 99 will be like. But I did. So enjoy. lol.
/exhale~ :P
I think SMN burns and Qufim/Kazham parties are all thing of the past. More likely you'll be soloing to 30 with the help of FoV pages.
I was never a long-term player of XI but I absolutely adored the story. Lawtechguy's FFXI videos has most of the cutscenes available, which I 100% recommend if you don't want to put hundreds of hours into XI to tackle story content on your own. As far as I can tell, most story missions are soloable at 99, depending on your job, but good luck finding a party for it at a lower level.
As far as accessibility goes, I was extremely off-put by the game's completely tutorial-less intro. Apparently, they've added a brief intro questline to make things a little easier but be prepared to do a lot of background research to understand how to play this game. Or find someone to teach you.
I only played it briefly because I just couldn't get into it, but to be fair I didn't give it much of a chance. I did my classic routine of exploring the town back to front rather than just venturing out and killing things, and got burned out.
Honestly the main barrier to entry at the time was getting it working in a usable and non-ugly condition on the PC. I don't know if this is still the case, but if so be ready to hunt around some wikis and support forums for how to get sensible key mapping, a resolution better than the default (something like 640x480!) and vertical refresh sync to get rid of the tearing.
I expect most have probably moved on to XIV.
It's absolutely accessible for a first timer.
So far, only Super Christ and Freya (as far as EoFF'ers are concerned) have joined me on Shiva, and I don't know of any other EoFF'ers who play at all; Christ's come as far since coming back than he did on his first time around already, and that was as a result of my original FFXI Recruitment Drive thread last month.
There are a couple of humps to get over (subjob items, limit breaks, unlocking jobs, etc.) but my linkshell is really good about helping out with that kind of stuff, and the guides I wrote for the frontsite are current. (Only the Abyssea guide is on the front site, which you shouldn't bother looking at until level 30, but the level 50-75 guide is in a thread further down in this forum, and I can always PM the level 1-50 guide that I wrote for the CK comp to anyone who wants it.
I'd generally be cautious about signing up to an MMO under any circumstances, especially one that might be nearing the end of its commerical life-span. But based on Ouch!'s description, FFXI sounds like one I'd genuinely enjoy - but as a stand-alone, offline game with no other actual humans involved. I've yet to have an online gaming experience in any genre which has been fulfilling and rewarding in the long run, unfortunately.
Not true! You actually will wind up soloing until around 20~ish (sometimes not even then if you can make a worm party for Maze), and then you will end up going to Dem and doing FoV parties in Gusgen Mines :p
It sounds like it would take awhile, but it really does not to be honest. The FoV pages make the exp go by a LOT quicker than it would otherwise.
GoV parties in Gusgen are lv15 and up. Even less if you have access to Cure!
I don't like going to Gusgen at 15, if only because of the very real risk of death and slogging down everything. At 20, it runs so much smoother...and unless you're WHM, it is usually quicker imo to just solo 15-20 with FoV and tab bonuses.
But that's just me! And regardless...anything is better than those damn Dune parties...:mad2:
Are you trying to tell me that overcamping on level 18 mobs while the highest level in the party was 11, and gaining 3k an hour was not fun?
I remember when I was a dunes noob. Once we didn't have a proper tank, so I went ahead to ask all the melees what their defence ratings were, so that whoever with the highest def could do the job. Thinking defence actually did anything... how cute.
I liked to solo to 20 around the mountain path in South Gustaberg. It's pretty amazing with /PUP. Even more now that you can get more than one page per hour (I guess that's FoV too and not just GoV?).
RE: Epic dunes tanking: I tanked Lizards as a taru THF in the dunes. So pro.
Ogawd. I just remembered my experience leveling Paladin in the Dunes. I was loving the job and loving tanking, but EVERY party I had, I was the main tank, of course, as well as the smurfin main healer. With how MP is handled in XI, that's really not a possibility if you want decent experience. It wasn't until a party I had at 18 that I finally ragequit. The entire time the Bard and White Mage were flirting with each other and doing NOTHING else. I was literally the only person curing. We were getting 3-digit exp/hr. So after that, I never touched Paladin again... Lol.