Well, as soon as some good games get announced, I might pick it up when it's available then. :p
Where do you put the cartridge in?
If Microsoft, come Windows 9 or 10 when it's pure Metro, continue the App Store-only philosophy, where you can only get Metro apps from the App Store, they could tell Valve that they want a x% cut of revenue(MS already does it with Apps on their store) and if Valve says no, then no Steam on Windows. Even if Valve agrees(which would be likely) and there is Steam on Windows, it will produce much less revenue per unit for Valve than the other OS's. So obviously it's in Valve's best interest to get away from Windows.
Also remember that XIV isn't going to be on 360 for a similar reason. MS wanted a cut from the monthly fees. So it isn't past MS to try something like this as well. Especially since the whole merging OS's is mainly a power grab for the money to begin with.
^ I can't see that being anything other than the death of Windows. The app-store only philosophy works for closed devices where you expect (relatively) limited functionality, but it would be the complete opposite of what a personal computer is supposed to be. With everyone wanting macs, manufacturers creating chromebooks, and Linux making the strides Pike says it has, I can't see how Microsoft could possibly survive such a decision.
What could be more relevant to this discussion than the half-assedness Valve has already displayed on their first foray into the controller-based living room?
That's where MS sees the future, though - tablets and phones. Which isn't necessarily a horrible business move, considering how Apple and Android already have the market cornered. They're basically risking alienating their desktop users by putting all their chips on mobile, which is really damn risky, but honestly could be a huge boon to them since they're falling so far behind in such a booming arena.
Ultimately what we're witnessing right now is an enormous paradigm shift in personal computing and MS is having to play a lot of catch-up. Linux has a huge opportunity here to surge as the open platform of choice and with Valve and Google being huge driving forces behind it (remember, Android is Linux-based) we could see some pretty damn fascinating developments in the coming years. I don't think MS is gonna die off but they're going to look verrrrrrrrrry different in 10 years compared to the MS we've known since the '90s. But that's tech - you evolve or die. Regardless, it's a good time to be paying attention to the industry.
So your argument is that because games which were made before Big Picture mode was a thing aren't 100% integrated with it that a Steam console might be a bad idea? Come on now Bolivar, that is some pretty flimsy logic.
And for what it's worth, I just tried using Big Picture mode with a controller to get into and play CS: GO right now. The whole thing was quite seamless. I wouldn't typically use it just the same because a controller interface is of no use to me on my PC, but so long as the support and integration improve (which is a non-issue when discussing a hypothetical Steam box), I can see people benefiting from it quite a bit who want to play that way. Hell, for any controller supporting games out there I don't see why there'd be any issues using it right now.
But again, given that integration and support for a controller based UI is a non-issue for a dedicated piece of gaming hardware since Valve can mandate that integration for anyone releasing on the platform, I fail to see why a few growing pains for a new feature on a platform where the controller is not the traditional interface of choice leads you to question the wisdom of what would amount to a home console really. They're two completely different things, and integrating a controller UI on a console from the day it's released is a lot easier than trying to drum up support on a platform that didn't see much controller use for the last 30-40 years.
It just seems like you're trying to criticize the idea of them making a console based on problems from a completely unrelated product feature which would never be an issue on a piece of dedicated gaming hardware.
Yeah, I see room for improvement in Big Picture, but it's a damn good start. I've had my PC set up in my living room for months now and being able to use it like a console is fantastic. Plenty of devs are on board for where PC gaming is going so I see more support coming in the future. Not to mention how easy it'd be to get software wrappers to provide controller support; I was amazed recently when a game from 1996 off of GOG worked seamlessly with my wireless 360 controller, but the content providers gave enough TLC to the release that it went without a hitch. And with the kind of push Valve is making to support devs in updating their titles to best support the platform I could see more games going that direction.
How is it actually inadequate though? Honestly now? Because every game on Steam doesn't integrate perfectly and support it? Excuse me if I find that a poor criticism of a brand spanking new feature. Support will come in time if companies want to and if Valve pushes for it. If anything, a Steam console will insure even more support for it. Again, I think your criticism is pretty off base. A brand new PC interface having some minor growing pains (again, from my limited experience with it I had no issues at all) isn't all that relevant to the question of whether a console made by Valve is a good idea. The two aren't related. Especially when your entire criticism is that not every game supports it, and it has some issues with integrating seamlessly on a TV. These aren't issues a dedicated console built from the ground up on both the software and hardware fronts faces. Support from third party titles is not a problem when support can be mandated on a dedicated console.
I honestly just don't understand why you think a Steam console will have the same problems that the first release of Big Picture mode has. Which is what this thread is about: the possibility of a Steam console, not the initial release and continued development of Big Picture mode. Moreover, I think it's more than a little naive to believe that a UI which already works well in many respects will not be further improved, particularly with the additional feedback they'll get from going public with it instead of keeping it as an optional Beta. Obviously it's going to get better, especially if they do go the console route. But even as it is, it works quite well right now for what it absolutely needs to do: using your game library and playing games.
This is how Valve works on small features like Big Picture mode: they make it, release it, get feedback, and continually iterate. It's one of the reasons that the end product they come up with is almost always better than everything the competition puts out.
More interested in seeing how everybody else reacts to it than the thing itself tbh.
Um, I listed about 4-5 reasons in my original post on why it's inadequate if you care to know, and none of them were "not every game supports it." :roll2 In fact, that's the recurring problem with Big Picture: there are no support features for games to integrate. It's just a Store and Library browser, nothing is different than when you otherwise plug your PC into a TV.Quote:
How is it actually inadequate though? Honestly now?
Something being improved in the future doesn't curtail criticism of it now. And no, you can't mandate developers to integrate features for past titles. A lot of games coming out today still don't have Steam Achievements or the in-game Shift+Tab interface. That does not bode well for the big incentive to use Steam: the ridiculous deals on recent and older games. Most of the allure of a Steam box dissipates when all of its library up to the launch does not integrate well.
I'll try again for a fourth time: Big Picture's official release makes me skeptical of Valve's ability to execute on its console ambitions.
Nope. Not older games like F.E.A.R. and not even some newer games like Black Ops II.
Hm, that is really werid, I just double checked for those two games and didn't work, but it was fine for F.E.A.R. 2. Maybe there's something wrong with my settings or something.