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smurf off zozo is amazing :(
JUST LISTEN TO THAT SLAM SHUFFLE
elfland/marsh cave quest in ff1 is pretty terrible
the veldt also serves little purpose, mostly because i don't care for gau
That friggin dream flashback thing with Tifa and all the transparent Cloud Strifes floating around during disc 2 of FFVII.
Everything at Trabia Garden.
It's far, far, FAR worse to read all that Orphanage crap than it ever was to read through Cloud's flashback. Namely because Cloud's flashback had stuff happening.
Nothing happens in FFVIII.
Also Wolf you really should switch all of your X hate to VIII. It is a worse game in every conceivable way. It's objectively worse, from a design perspective.
Every game needs an option to skip tutorials, but with FF the only ones that have them are VIII and hmmm. I think you can skip VIII's.
I also do hate the eidolon cave in IV and the dungeon that had the living doors.
At least it didn't have Tidus laughing like a retarded seagull on drugs.
And
At least it didn't have Tidus.
The GF memory loss is a little silly for a storyline plot-twist but Irvine's speech is always neat and enjoyable to experience each time as well as Squall finally realizing who Ellone is; so it's not that bad.
And the GF memory loss is warned to you at the beginning of CD 1 so at least it's not like a Deus Ex or a giant plot-hole.
There was that place in that Final Fantasy game that I did not care for and I wish I could have skipped it.
VII:
Shinra HQ
Kalm Flashback
Fort Condor
Desert Prison
That mountain place after Icicle Inn
IX:
Honestly, the whole first disc until you leave Lindblum
Fossil Roo
Oeilvert
Ipsen's Castle
FFX:
Everything until after Luca/Blitzball (except for maybe Yuna's first summon/Besaid Temple)
Calm Lands
Mt. Gagazet
Zanarkand
Sin
VIII was a game that really tried to do some new things, and while it utterly failed I felt their were some diamonds in all the muck, I criticize the hell out of that game but I can still enjoy it. FFX, was a lazy game in terms of its writing and design, and that is far more difficult to forgive, especially considering Square's track record at the time. VIII at least has dungeon design, it has a breathing world, it has ways to counter the abusive combat system without simply choosing to play dumb, Squall is a far more engaging and thought provoking character than Tidus, and while VIII has the terribly orphanage twist, its still a hundred times better than Tidus being a dream will ever be.
Though XIII is the game that truly deserves the hate, because it tried something new, which was being as utterly lazy with its overall design as it possibly could. At least it can be argued that FFX had some thought put into it and its lazy design can be attributed to outside factors. XIII was just phoned in. :barf:
I-VI: Almost all generic dungeons. And yeah, Zozo.
VII: The mountains between Nibelheim and Rocket Town.
XII: I can't recall the names of the areas, but I think the one where you start to head up into mountains was the one I liked least.
XIII: The Ark. Worse than the rubbish dump area, and that's saying something.
Oh good one yeah, that's one of those that seems to go on forever with battles every few steps. Plus that silly ladders+tubes puzzle where I think you end up also going around again.
Which also brings me to the Temple of the Ancients. That was a pain too.
Oh and the cliffs where you fight those icicles. Yay live icicles!