Quote:
Originally Posted by
Pike
"Endgame" is a term for the types of things you do once you reach max level. It usually refers to things like raiding or PvP.
I only hope endgame will be a bit more accessible than it is in WoW. I played WoW for a while during the Cataclysm expansion, and while I got up to lv 85 and did every solo quest en dungeon there was to do, I never got into any raids, save for 2 vanilla ones at lv 85, so I practically solo'd them. Endgame in WoW is, for the lack of a better term, scary for MMO newcomers, if mostly because the community is not the best. Make a mistake and see how you get treated. Not my idea of fun.
That, and the concept of the raids just didn't seem so very appealing. "Here you have these dungeons you have to beat with this many people. Here are your bosses, and you have to do these strategies to beat them. Make one mistake and you wipe. Repeat until you eventually win." That just doesn't sound fun at all. It's very newcomer and non-hardcore-uber-expert player unfriendly, causing a lot of player to miss out on the conclusions to storylines they might want to see. I never got why raids can't allow some margin of error. It's not as if in single-player RPGs the games punish you for one mistake, part of the fun (and challenge) is coming back from a bad situation and win, or coming up with new strategies to beat a boss just for fun.
In WoW raids, to me it always sounded like: "This strategy, and nothing else or you wipe. No mistakes, or you wipe. Repeat over and over in the same way over and over just so you have a chance for that 0.3% drop of elitist gear you need to beat the next boss that you have to use this strategy for and no other, with no mistakes or you wipe, and so on and so on..." You pretty much had to prepare by reading up strategies and boss details in order to win. It sounds so tedious and boring. Simply going in, with no knowledge of what was ahead of you, was impossible, even though overcoming unexpected challenges is part of the fun in any good RPG.
So when it comes to that, I'm hoping XIV will do things differently. I'm not sure they will, though. I haven't played any other MMO aside from WoW, so people are free to correct me if I'm wrong, but it sounds like WoW's raids design is pretty normal for MMO's. If that's true, chances are XIV will do it like this as well. Which pretty much means no endgame for me.