Indeed. The smurfing masterclass of character building. I need to play this game again. :D
Lost Odyssey. So many little parts and a couple of big ones. :(
Printable View
Shadow of the Colossus. :D
Secret of Mana, the ending. You'll know it if you've played it.
FFVI, like half of the game. The opera and the entire World of Ruin stand out.
That Super Metroid bit Skyblade mentioned.
FFIX has some feel-inducing moments as well, particularly the ending again.
That's a pretty good kickoff selection.
Spec Ops just made me feel ill by the end of it. It was very effective, but I could barely handle it. I tried to play To The Moon about a month after it and had to stop, it was just too much for me in the middle of an already-rough year.
The end of MGS3 stands out to me.
Spec Ops fails if you aren't a jerk. When a game offers me no opportunity to get out of a situation except to be a jerk, and then chastises me for it, it falls flat. If you actually had a choice in how ninety percent of those scenes played out, and there were valid and reasonable ways out of them that you could have taken, it would have gone over a heck of a lot better for me. If the game doesn't allow you a way to win, it can't complain when you lose.
This video, I feel, sums up what they were going for.
Errant Signal - Spec Ops: The Line - YouTube
Which isn't to say they necessarily succeeded but it did improve my opinion of the game having finished it.
Lost Odyssey and NieR are just FULL of game feels I can't freaking handle. Every ending to Drakengard 3 gives me such a heavy level of feels that I'm actually getting kinda weepy just -thinking- about it.
Shadow of the Colossus was kinda sad but not too much...
Secret of Mana, I could definitely feel it.
SURPRISINGLY, I was never moved by ff7's 'pivotal scene'. Yeah you know what I'm talking about. Sorry, ff7 fans, but it was just never my dice.
Nothing comes to mind. I mostly get eye-warmth when watching movies where the imagery and music combine just so.
Well, that was an interesting view. It did adjust my perception of the game somewhat , but not really improved that much. I do find it interesting that that conversation basically confirms that the right thing to do is walk away from the game, which I did (long, long before reaching that point). I don't know how well that will work as a continuing business model though.
I also don't agree with a number of the philosophical points it brings up and stresses (which is rather not get into in depth, too much like EOEO to discuss here), which also drives my dislike for the game. If you are of the target audience, it may be great. If not, it's flawed up the wazoo.
And:
Suikoden 2: (SPOILER)Nanami's death