I find them disruptive, but I think they have their place.
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I find them disruptive, but I think they have their place.
Sometimes I like them, sometimes I don't. I hate really high encounter rates and I like it when games provide you with a means of avoiding encounters.
This happens in Might and Magic X: Legacy (which I'm playing at the moment). There are barrels that sometimes contain liquids to boost your stats (because how could drinking from a random barrel in the middle of a dungeon go wrong?) and sometimes they have spiders living in them instead. It's bundles of fun (not). A bunch of the treasure chests are guarded by a crowd of nasty creatures with a sixth sense so they know precisely when you touched their things and that want you dead too.
I don't mind them. I find there are better ways to do battles, but random ones on an overworld is fine.
However, when the encounter rate is not just right, it can be the most frustrating thing. Too high? Ugh can't move a step without getting into a battle. Too low? That boss you're struggling to beat? Good luck leveling up to beat him. A nice balance (or like in Bravely Default with the adjustable scale).
I like random encounters, if dungeons are designed correctly for them.
I like pseudo-random encounters like in the recent Dragon Quest games where the enemies randomly appear on the screen shortly before running into your party and starting the battle.
Maybe it's just my dumb luck then. I have horrible luck with random encounters. Take Final Fantasy X for example, the first seven fights inside sin were Adamantoise. I know because I counted. And still on Final Fantasy, the last time I played I, I encountered a Warmech like two steps into the floor. But that extends into games with preexisting encounters too. In Persona 4, red shadows everywhere and like every other chest I opened was ambush. So that thing ToriJ mentioned totally does happen.
P4 aren't really random encounters,at least not in the vein this thread is talking about. :p
FF X not a single fight in that game really gave me trouble, except that one airship fight where I was so use to spamming Yuna's summons to breeze through everything that when I suddenly didn't have her I forgot what my other characters could actually do. XD
That's why I said games with preexisting encounters. Gleesh learn to read! :mad2:
And it's not that the Adamantoise was hard, just that I had to fight it seven times in a row right out of the gate.
I like them!!!
Pft, reading, like tha'ts a skill that will ever come up.
And if it wasn't hard, then I don't know why you brought it up, as the point I was arguing against was the one about the exaggerated doom fights constantly happening. :p
Repeat encounters can happen sometimes, but you're always more likely to remember the outliers then the norm. Yeah, it's easy too recall those times where you faced the same encounter seven times in a row, but you remember it because it's sticks out in your mind.
You're not going to be recalling that time things happened perfectly normally, because nothing about that sticks out.