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Originally Posted by
Vivi22
Maybe it's the fact that I've beaten MGS many times and have beaten VR Missions, but the auto-aim isn't crappy. It's actually extremely consistent and works quite well.
It never felt natural and I don't believe for a second it worked well. Maybe for the limitations of the PS1 but I feel later games have improved this to some varying degree. The movement with it it is very clunky and I find it gets in the way more that I would like.
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And the AI may have been a lot simpler, but that's part of the reason the game was a much tighter and smoother playing experience. Not to say the later games are worse because of the AI or anything because they're not, but MGS very much plays like a game that knows what it's about and does it extremely well, while the later games have much more breadth to them as far as what you can do which is also cool, but leads to a bit more of a balancing act from designer and player. A balancing act which hasn't always worked so well (tranquilizer gun in MGS2, the stealth and action dichotomy in MGS4).
The A.I. works for the time but not anymore. Seriously go through MGS2 or 3 and then back to MGS1 and you will understand what I mean about the A.I. not being nearly as good as I would like it to be. The issue here is that technology has marched on and unlike RPGs which have remained pretty static when you look at the "engine" action/stealth/platform games are the ones that really show the power of a new system. MGS1 is a masterpiece of it's time but it doesn't hold up as well as it's predecessors from a gameplay standpoint, hell I even feel that Metal Gear 2 has held up better.