>>> As long they are just for fun and dont really change anything.
Im fine with them..:luca:
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>>> As long they are just for fun and dont really change anything.
Im fine with them..:luca:
Yes, I like choices when they have some effect on the larger scope of the game, even if just something simple like gaining new party members. I like Fable and Fable II. I haven't played many another game that involves really affective choices. Chrono Cross requires careful choice navigation to gain particular characters but that really isn't much. Radiata Stories, I believe, required some choice-making to get certain characters but I don't recall there being a game+ and then toward the end of the game half of the characters you put your blood and sweat into recruiting become unavailable. The one thing about the game I did not approve of. Ephemeral Fantasia, the choices you make don't actually affect the game permanently as the story loops every five days anyway. Suikoden IV has a couple of moments when you can drastically affect the game by either being stranded on an island or executing a friend.
I like making choices in games! Just not in real life!
Bioware and Obsidian are the kings of this and imho every RPG should be choice based. To an extent - I don't like the GOOD CHOICE or EVIL choice that Mass Effect often has, I prefer varying shades of grey.
Two times I find myself dislike choices. When it's between 'Save the baby from the well' or 'steal it's candy from the stroller and laugh at it while you suck on it's stolen lolipop', or when you're making these grand decisions about things to happen that seem like it will have a huge impact, but ends up not mattering in the slightest what you pick, and nothing seems to change as a result.
On a whole though, I quite like having choices. I would use this time to say how awesome Ogre Battle is again, but I have trout to do. :p
Having options in a broad/epic storyline is good. Good storytelling that can't be diluted by "choice" is also good. It all depends on the context of the game. How specific the story is, whether the character you play as is "you" or perhaps instead you're supposed to enjoy the voyeurism of being outside the story and apart from it (in which case I don't want choices, I want to be told the story, not tell it myself).
EDIT: this post was more naughty than I'd intended, especially with the totally unintentional misspelling of Colonel Angus's name. Forgive me.
I can't tell if Colonel Angus is offering to tie Psy up and spank his *uh-oh* or not. Either way, I'm all done with choices if this is what they lead to.
In general, I like choices. Although I'm not sure it's always worth the time and effort it costs the developers.
And an annoying consequence is an ability to communicate your experience to others: "Wasn't it terrible when you killed Mordin in ME3?" Oh, wait. Maybe you didn't kill him.