Xcom has turn based combat, customization of characters, a grid base battle system, stats that grow with character experience, and weapons that are upgradeable!
So ha!!!!! :colbert:
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Xcom has turn based combat, customization of characters, a grid base battle system, stats that grow with character experience, and weapons that are upgradeable!
So ha!!!!! :colbert:
Addicts always justify their habits :colbert:
I can think of two options here.
The first is to wean him back slowly. Introduce him to a game like Fire Emblem Awakening, by comparing it to XCOM, but a fantasy version. Then, once he's adopted to the more RPG-centric nature, give him a game like Final Fantasy Tactics, to bring him further to the RPG side, then back to full RPGs.
The other option would be to thrust him into a world and then take it away. Show him some majorly enticing, cliff-hanger-styled cutscenes from a game such as Bravely Default, then pull it away, go back to playing it yourself, and say that he can maybe play it when you're done. Then, as you play, throw in a few leading comments or even just you going "wow", and let the desire to know eat away at his brain until he breaks down and plays it.