Somehow I often fail beating Garula.
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Somehow I often fail beating Garula.
if you want too see how i truly fair with the game im doing an LP of it ( granted it is co-op with someone who isnt too experienced) its in the letsplay and livestreams section if you want too see it
2 things:
The interface is clean as a whistle. Few bugs, lots of options, easy to use.
On the other hand, the sheer number of options that are eventually present in the game make this game complicated to learn easily. When SE said "This game is too hard to release in the US" (presuming that this quote is accurate), they probably were thinking that it was just too hard for them to convey properly in a manner that would be ontime+underbudget.
Slick of them to manage their financial resources well at a critical stage of development for their company, I say.
FFV is too hard to be released in US.
but contra and mega man are no problem....
It's easier than all its predecessors, yet harder than all of its successors. Sure, FFIV was released in the US, but as we all know, its difficulty was watered down.
I did have to "cheat" to beat Atomos though; basically, I turned everyone into a dragoon and spammed the jump command, effectively avoiding the bosses powerful magic aoe attacks.
Honestly, Final Fantasy IV (hard type) is the only FF game I've truly struggled with. The RNG on the moon is insane, to the point where monsters would crit, and one-shot a full-health party member. I had to use magic to vanquish random encounters, which I only used on bosses in other FF games. There was also the fact that you lost gil for running from battles.
Even with the scare quotes, that's not cheating. That's totally legit and the best strategy I've ever heard for Atomos.
I do not know what you're talking about. The only really hard monsters when you first get to the moon are the Prokaryotes and the Eukaryotes, and even they become mere annoyances by the time you've leveled up a bit.
Going further in, there are lots of randoms in the Lunar Subterrain that could be challenging, but I'm thinking mainly of the Sorceresses and the Red Giants. Blue Dragons are difficult, sure, but you can just run away. There are plenty of other battles you can fight in there to get money, and you don't encounter Blue Dragons often enough for it to become a problem.
The only other monster I can think of that might be doing a lot of damage to you is the Behemoth, and their STR and Attack are just through the tittysmurfing roof. The trick (when you first encounter them) is to use Blink and Image, and avoid magic (it'll counter with Maelstrom [All Ally=Reduced to <10 HP] if you use too powerful a magic, and the regular stuff just bounces off).
It only seems hard to you because you've failed to do your homework, is my point. FFV is much harder than IV. You either have the abilities and items to win in many cases, or you don't, and since a first-time player doesn't know what's coming up until they're in the thick of it, it's extremely common to enter an area where your current job setup is totally inadequate. If you only have equipment for this one setup, then you're screwed and have to go back to town. Don't have enough money? Time to grind some out.
The sheer amount of trout you can buy and find and do in FFV is mind-bending. It is the most complex mainline FF there is.
Yeah I just had the one character KO'd, and revived them when the fight was close to over
I . . . played FFV after Tactics and found it a pretty easy game. I don't remember getting stuck on any bosses, barring Omega and Shinryu for obvious reasons, and my friend who played through it afterwards didn't have problems until he, somehow, ran out of money to throw at things in the final area. I agree with the people who have said it so far: the three NES games are harder. Well, one and three are anyway, two really just depends on your patience for punching yourself in the face for hours on end. :/
Also, regarding the Atmos fight, can't you Kiss of Blessing him? <.<
That was done for free by kids with too much time on their hands. It is frankly a miracle it's as good as it is, and it has several issues.
Professional translations must be done during billable hours, and at that time, it was customary to hire only one translator. Having a team for such a task would have been cost-prohibitive at the time, and it was too big for them to do in-house, I'd wager.
Better to hedge their bets and just save that money to pay FFVI's translator.