Quote:
Originally Posted by
Pete for President
FFXII had so much filler I can't even imagine how bad it would be if they added even more nothingness.
My point was that I don't see how it is possible to create a world that appears large without incorporating some sort of scaling or off-camera movement between areas. The only other options are to create something that is actually quite small in a real world sense (ala FF12), or create something with miles and miles of relatively un-intesting terrain, (ala travelling across continent in real life)
Quote:
Originally Posted by
Raistlin
I don't see any plausible way where FFXII could feel tiny, absent a complete incapability of suspending disbelief about transferring between screens.
...
I don't say many preferences are clearly wrong, but that is as close to an objectively wrong opinion as is possible in gaming (just shy of saying that FFXIII's plot is good). I really don't even understand what preferences could result in forming that conclusion.
If you could imagine that all the FF12 maps required a good deal of travel between... well then you are lucky your could count on that to enhance the game play experience. However I don't see how you could assert that that is the defacto assumption that everyone would make. The way they are laid out in an interconnecting manner in the main map very much implies that they are close together. Especially when they are laid out identically in 'indoor' settings in which you know all the maps are in close proximity.