http://i3.kym-cdn.com/entries/icons/...atsthejoke.jpg
That would be cool. I imagine it would be like Okami, but styled after Amano, like you said!
http://i3.kym-cdn.com/entries/icons/...atsthejoke.jpg
That would be cool. I imagine it would be like Okami, but styled after Amano, like you said!
Too many to list. But right of the bat I think mixing Tales series characters and Final Fantasy characters would be great fun!
Basically take my list of top video game characters and throw them in together in all different combinations. Gosh I would replay that game so much. "How does this character get along with this one? How about these two or these three? Oh what would this party be like? WHAT IF THEY WERE ALL ARCHERS? ALL BLACK MAGES?"
I'm sad this doesn't exist now, someone invent it for me
An openly homosexual main character, in a game where you can't choose what the main character is into. Bonus points if the character is also in a relationship.
More positive black characters. Seriously, besides games where you create the protagonist (and can therefore make them BME) there are really not that many positive black characters, especially in RPGs. Like, what gives?
An RPG with branching paths where the MC is literally the insert player, as in they remember anything and everything you've seen across your playthroughs; and you get to act accordingly in any situation.
The ability to answer certain questions, instead of having the game answer them for you.
Attachment 64732
Put a Yes/No box here, please.
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Another necessary Yes/No box that the devs didn't include.
Procedurally generated stories seems like the next frontier for RPGs. I would like to see something like the later Elder Scrolls, where all the NPCs have routines and personalities, and everytime those interests conflict with eachother, they create a procedurally generated quest. Then that NPC's story continues to progress and the relationship with the player character evolves based on how the player interjects as the stakes continue to get higher and higher. Even wars would build up and play out a different way everytime. Most open world developers strive to create a "living, breathing" world and this seems like the next step for Bethesda's radial AI experiments.
While not nearly on the scale you're asking, Xenoblade Chronicles actually did something like this with their NPCs. Most of the games sidequests unlock by chatting with the NPCs and expanding their relationships with you and each other and many were branching with your choices changing some of the dynamics of the characters. Granted it was all scripted to work in a certain order but by mid-game you would find that each town had several stories and conflicts going on that doesn't necessarily tie with the main plot but built them into richer environments. The game even kept track of all the NPCs for you and their relationships.
http://vignette2.wikia.nocookie.net/...20120911033351
The second one may have been done. But the first? Nope. When has an RPG actually given you the opportunity to completely change the course of the story in such a radical way, outright joining the villains? That would change EVERYTHING about the rest of the game.
Well, Fire Emblem If is doing it. But that game isn't out yet.
I'm with Fynn on mature characters. I wouldn't be opposed to playing a grandpa character. But playing a character older than like 21 is extremely rare as it is. So even playing someone in their late 20s or early 30s would be a breath of fresh air
I honestly think it'd be really amusing if the town's blacksmith had to put his hammer to use saving the town or something. Even more interesting if they didn't have a more workable trade. Have an Inn keeper be the only towns person willing to venture out and save the country or something. It doesn't always have to be teenagers willing and eager to help