It's not showing up in our PS Classics list, nor when we search for it. Somehow it doesn't exist on PSN yet
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Hmm, it does sound interesting. Once I chow down through my backlog, I'll definitely look into it, thanks Kanno! I have Pumpkin's Character Tournament also giving me new game ideas as well.
I searched for "suik" on the PSN store and it popped up right away for me. I was using the regular european store and I live in Norway. I have it installed already :p.
Strangely, there is no way for me to even browse PS2 classics or PS1 classics anymore. I have to search for individual titles.
...I am impressed that this is on the EU Store.
Why don't they hurry the heck up and release all those other NA only titles?!
In other news... Purchasing things.
I hope all the European members enjoy it! I think it's a real treat, and a great addition to the series.
I guess it finally showed up an hour or two ago. Which means Europe got it first. Cool. More likely everyone was getting it at some arbitrary time. Like the o'clock in each time zone. But I was at work. I guess my girlfriend grabbed it for me and has it downloaded already. Awesome
WK gave a very thorough plot overview, but I would like to emphasize the Suikoden series has created a fantastic world that gets you really interested and invested. You see how things affect not only the characters on a micro level, but also how nations are changed at the macro level. The plots are very mature and political; while the games have plenty of fantasy references and overarching themes (mostly surrounding the 27 True Runes), the major plots in each game are political dramas of intrigue and betrayal.
For those of you purchasing this game, I'd recommend not starting here. While one of my favorite games in the series, there's some characters and plot points you won't fully appreciate without having played at least Suikoden II (which in turn is better played after SI, though I didn't and have no regrets). It's also one of the longest entries. I'd suggest starting with SI, though I think it'd also be interesting to start with IV and play chronologically (IV-V-I-II-III).
This game is weird. Triangle is the cancel button
square for menu isn't strange. suikoden 2 also uses triangle for cancel. in 1 it was circle. Worst thing is that you can't re-map them.
I only have a Vita. Not PS3 or PS4. So fat chance I'll get to play it. At least I'll get to try out I and II.
PS4 wouldn't have helped. Well, unless it is on the streaming service but that trout sucks.
Good thing the Vita is still getting lots of love from Atlus and XSeed, so there's plenty of other interesting things coming out this year. Not that you'll be short for games anyway, but yeah
What improvements did S3 make over S2?
It actually changed a lot of things.
The game has three main protagonists with their own story that intertwines with the other characters. While you have to play through all three scenarios to get to the final two chapters, you can play them in any order you want. Additionally, there is a fourth playable character named Thomas who has his own story but it's options, a silly scenario to switch your character with Koroku the dog, so you can wander around the castle and hear interesting bits of info on characters you normally wouldn't get, and collecting all 108 stars nets you a final character scenario that I won't reveal because it's too good of a secret. This is probably the game's best selling point as it is fascinating to watch certain scenes unfold from different perspectives. The story is about seeing a war from different angles, the opposing sides of Chris and Hugo as well as the outsider perspectives of Thomas and Geddoe. In the last two chapters, you'll pick one of the three main characters to be your personal main characters and the game slightly alters depending on which you choose with a total of four endings including the 108 fifth character ending.
The game is the first 3D entry in the series and while the locations are typical Suikoden drab (well compared to FF) the character models are pretty good.
The game introduces a new and controversial battle system that incorporates 3D space. Basically your party moves around the map but spells, Unite attacks and rune attacks have area of effect (think Chrono Trigger) where they can do more damage if more enemies are in the area being attacked. What's different is that spells tend to not differentiate friend from foe, so you need to be careful with certain spells and runes because you might do more damage than good. Also, spells have charge times like FFIV/X-2 so it's important to time them as well.
Due to technical limitations and the staffs inexperience with 3D games, battles play out differently thanks to a buddy system. Basically you keep six person parties but they are sectioned off into three sets of two characters. Where this gets a bit controversial is that if you are using fancy runes or Unite attacks, the non-participating character just auto-attacks. So if you pair two mages in a group and have one use their fire rune, the other mage just auto attacks, so it's important to pair characters properly to maximize their effectiveness. The buddy system also introduces a Mount system where certain characters with animal companions can mount them and become one unit with shared attack power and defense, though both characters take damage if attacked.
The game also introduces a nifty Skill system where each character can have certain combat qualities increased. You can raise a fighters chance to critical hit, a mages effectiveness to use magic and reduce casting time, and their are unique skills only certain characters can learn. Most characters have specialties but you can add additional skills to them for customization and the cool thing is that if you don't like the build you're doing, as long as it's not unique skill, you can erase it from the list and get all the skill points back from it to give to the new skill you want to unlock. So if you dropped 200 points into Attack and decided you wanted to give the character the accuracy skill instead but don't have room for it, you can erase the attack skill and get the 200 points to put into the accuracy skill.
War battles changed to a system similar to Ogre Battle where you set up units and simply choose to have them attack, defend, or run away and the A.I. will determine what the characters actually do in battle (like casting magic or attacking specific targets) what;s interesting about this is that it incorporates elements of FFVI's Coliseum by utilizing the actual party members so the way you build them tends to affect how they work in battle. Battles themselves work like an odd chess board with you taking positions and trying to flank enemies and cut off their ability to run.
New minigames for the castle like the Theater, horse racing, and new card games.
Ducks
http://home.eyesonff.com/attachment....id=65025&stc=1