Quote:
Originally Posted by
Bolivar
The original game's license board complemented the open nature of the rest of the game. I can go in any direction at any time I want, both in experimenting with the license board and also in exploring the game world. Having a class system where I can't change or combine roles is unappealing on its own but in a game like FFXII, it actually sounds counter-intuitive. I respect the creative intentions of Square's designers but would rather they just include both options, like in FFX HD.
It really could not be that hard. The game balance and tweaking is literally just a different set of numerical values in a list somewhere in the code. There's no reason they can't include both and call on whichever the player prefers at the start of the game.
The Zodiac Job system also compliments the games themes of making tough choices and overcoming the fate one is given. ;)
Quote:
Originally Posted by
Ergroilnin
I would be totally okay with the idea of only IZJS system as long as you can through some item/quest etc reset the character so you can choose him new job at the cost of having to earn all the LP back again.
Honestly the replay value the system gives is pretty enticing that I don't see why one would worry about needing to change roles mid-playthrough.
It kind of breaks from the theme Ito wanted which was accepting one's fate and making difficult choices.
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Frankly, from interviews with Ito, I don't expect him to bother adding the old system on it because he wasn't happy with it to begin with. If they were going to bother making changes with a full team to it, he's suggested in interviews he would go farther with IZJS than what we've seen rather than retrace old steps. As I said before the International version of FFX always had the choice between the two Sphere Boards implemented from the game's inception and they didn't exactly do heavy altering of the main game to accommodate for the Advance Sphere Grid which is why it worked. IZJS is almost a different game just using the XII story and processes but it was built with the Job System in mind. If SE wasn't just going to be lazy with shipping off the visual upgrades to a third party and was actually going to bother with making adjustments, Ito has already pretty much said he would change things even further with IZJS as the base since it's technically the game XII was originally meant to be. I also doubt there are enough fans who care to use the old License Grid to create enough demand to add it back in. Just play the IZJS before deciding we need the old system in as an option. I doubt we all shelved our PS2s and copy of XII anyway and even if you did, you could probably obtain both for the price of the IZJS version.