Originally Posted by
Skyblade
Does that eight hours include the resetting after deaths and the exploration of miles of repetitive dungeon? Or is it actually about thirty hours in that it starts to explain what's going on?
We are talking about pacing of the action here. And both Nocturne and SMT IV threw me into the action so fast (and the action was of such annoying difficulty), that I never cared enough to bother with the rest of the game.
This is the problem with jumping right into the action. If there's too much action (and especially if the action is too hard), then it becomes a block to the rest of the story. And if that action comes BEFORE the story, then the player has absolutely no reason to continue.
"Oh, hey, there's all the awesome story, you just have to wade through twenty hours of boring, repetitive, and difficult combat to get to it!"
Sorry, I'm not going to take the game's word for it. If it introduces me to the world first, if it lets me see what's going on, gives me a reason to engage it, then it gives me a reason to fight for it. I'll press on and engage the combat because I WANT to. Because I care about the world, the NPCs, the story, etcetera. I WANT to see how things turn out, and I press through because of this.
This is where SMT fails. It just tells you what to do, without giving the player any actual motivation to do it. Because it doesn't take the time to set that motivation up. It just goes: Here's the dungeon. Go to it, and I'll get back to you in thirty hours.