Quote:
And please, Squall and Yuna really don't compare. Squall's leather outfit may be considered sexy, but it's also a power fantasy to men, much like you could say Batman's outfit with its exaggerated muscles may be alluring to women, but it's main function is for you, the male, to project yourself into this rich crime-fighting playboy who has the perfect body with which he can dominate stuff and have all the ladies. Likewise, Squall has the perfect model face and cool leather clothes because that's the beauty ideal in Japan, so that you can relate be that super cool guy that kills things with a gunblade abd get the hot chick. Female sexualization like Yuna's or Lightning's doesn't make them power icons for women. They're stripped down to look more accessible, so to speak, in some outfits even submissive, all with the Male Gaze in mind. They're really not there for the women to feel better about themselves. Compare that to another controversial example in Bayonetta where the main character is, indeed, very sexualized, and yet that's the whole point of her character and she totally owns it with her personality. Bayonetta is perfectly aware of how sexy she is and she likes it, and it gives her power and control. So here's your power fantasy element that is not present in sexualized FF females. And yes, Vanille's moans are definitely evocative of an orgasm.
Ah, the Bayonetta hypocrisy. A game literally marketed on stripping her naked is not objectifying women? I don't get it, I never will get it. It's every bit as damning as DOA game.
Quote:
Originally Posted by
Wolf Kanno
As for Xenogears, there are a few differences with its use of terminology over the previous titles we've talked about. Firstly, as Fynn pointed out, all of the terminology is rooted in Greek Gnosticim or Jewish lore, so the only people screwed in this regard would be any country that didn't have to deal with European or U.S. powers meddling in their affairs at some point in the last 3000 years. Secondly, much like Evangleion, a lot of the name dropping is is more flavor text than relevant. The names of Gears, Towns, major locations, and doomsday buzzwords by the Gazel Ministry are either irrelevant, symbolic but not important to the plot, or the context of the term being used is enough to get the gist of it. The rest of the terminology follows the VII and VIII route where it easily makes sense with a just a little context given in the scene the term is used in. Thirdly, the terminology dropping and cryptic dialogue are intentional to confuse the player, Xenogears is a mystery concerning its world and the character of Fei; and the roundabout plot choir that is most of the villains are meant to confuse and confound you enough to keep you playing; Xenosaga did the same thing.
So your excuse is that it's intentionally terrible? Having cutscenes that bombard you with meaningless gibberish is better than cutscenes where they bombard you with meaningless gibberish? At least Sazh stops to explain stuff about a half hour into the game. Who the smurf will be explaining Time of the Gospel, Days of Destruction or Anima in XenogearS? Nobody for a long, long time. In fact, to understand any of it, you have to read Perfect Works.