I don't really like when Yuffie steals our materias in FFVII (I'm not a fan of Yuffie to begin with, so maybe that's for that).
I don't really like when Yuffie steals our materias in FFVII (I'm not a fan of Yuffie to begin with, so maybe that's for that).
FFI: Elfland, one giant fetch quest/chain of deals with no plot significance and it all happens when the game decides to crank up the difficulty, introduce poison status, and jack up all prices. Not a fan.
FFII: Hunting down the masks to get into Ultima Tower. Boring quest, with awful dungeons and it's ultimately just padding for the game.
FFIII: Honestly? The last stretch of the game with the triple threat dungeon (four dungeons if you do Eureka as well) and death is painful with the games limited save options.
FFIV: Tower of Babil and the Sylph cave.
FFV: Probably the Pyramid and some of the early sections of the last world. It was kind of easy to see the team was running out of ideas around then.
FFVI: Mt. Kolts and chasing down the Espers in Thamasa.
FFVII: Cosmo Canyon and pretty much everything after Disc 1.
FFVIII: Esthar and pretty much the rest of the game.
FFIX: The entire quest to find entry into Terra.
FFX: Everything between leaving Luca until you reach Zanarkand. If I had to pick one specific point, Mihen Highroad, and Operation Mi'hen
FFXI: The long hours of reading the Wiki to actually figure out how to do anything.
FFXII: The Great Crystal or the Yensa Sandsea.
FFXIII: The whole damn game.
FFXIV: Listening to my friends rave about it and how I should check it out despite my many admissions of not being big on MMO games.
FFXV: Everything before Titan, the early chapters are seriously light on plot.
FFTactics: Chapter 4, when the Lucavi plotline overtakes the actual good part of the story.
Tactics Advance: The early game when very little happens.
TA2: The Story missions in general.
FFVII, the Northern Crater Whirlwind Maze. There's that part where you have to dash through the wind and lightning and some energy thing or something? I can never get the timing right.When you get it wrong, you get knocked back and forced into an encounter.
This is no joke in hard mods. Constantly getting forced into battles before a boss is bad, bad news.
FFX blitzball and the calm lands. Both annoying.
Thunder Plains in Final Fantasy X. I'm terrible at dodging the lightning bolts. Never fails to get me cursing at the screen.
I hate to say it, but the tutorials of every game and just how the first 30 minutes or more of an FF game seem to be visiting what's new in the game, or dumbing down the game for brand new fans to get a feel of the gameplay. Now I know I like having a heads up and practice on new aspects of the game, but sometimes its repetitive and I just like to get into the action to figure out what I'm doing.
Sitting through 10 minute unskippable cutscenes before a boss battle in FFX. Also the mandatory blitzball match, smurf blitzball.
Any time I had to grind in IX, because the battle system is already ungodly slow and tedious enough without adding grinding on top of that. Also that one dungeon you weren't allowed to use any magic in.
Anything to do with Rinoa in VIII. smurf Rinoa.
Chocobo racing and breeding in VII. Enough said.
EDIT: Forgot to mention the stupid card game tournament in IX.
I fear the Great Crystal in Final Fantasy XII.
Of the games I've played a lot/know well:
VII: smurfing Kalm flashback. No, I know it's not an original answer, but it's an hour of the game coming to a screeching halt and just being STUCK. The flashback is boring as smurf. It's the worst, dude.
VIII: Literally all of it. Worst game I've ever played. And I played Shadow of the Colossus.
IX: Love this game though I do, Dali is smurfing dire and it takes way too long. Honestly, really, the first disc up until you leave Lindblum is a huge slog.
X: Luca. JESUS it's just boring, ugly, and forcing you to play Blitzball is a cardinal sin. It's amazing how much better the game gets after Luca. Also the Calm Lands. Basically my exact same criticism for Luca, minus the Blitzball.
XIV: Titan storyline/Company of Heroes. WHAT WERE THEY THINKING?
Cloister of Trials in FFX was bad. I hated them and their irritating music only made me more annoyed.
Also the infamous Chapter 13 in FFXV. Apparently they patched it to make it less of a godawful terrible troutshow, but you only get one chance to make a first impression.
Definatly the sandsea in ffxii. Its boring as hell. This is annoying because everytime ive tried to play the game again I always give up around here. A big blight on a great game.
That's around the point where I dropped the game too. I'm pretty sure I was extremely underleveled by that point, hence I was getting my trout wrecked by all the tomato plant monsters, which meant I had to skip almost every fight in the entire area. Then the giant bird boss battle at the end proved to be unwinnable without first completing a sidequest all the way back at the beginning of the area, and there was no way I was backtracking through all that trout all over again.