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I was going to make my own list, but it would pretty much be WK's. The commitment to cutting edge graphics has got to be the first thing to go. I think that shortens the development time by a lot. Also hiring real writers would be a great benefit as well as keeping the mainline FF games contained within the main game and minimal spinoffs.
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WK and I don't often agree on the state of Square Enix but I can't deny that his ideas all get a gigantic thumbs up from me. Mostly the first two bits. Regarding graphics, they should be making more World of Final Fantasy level/style games for the FF series, bar FFXIV expansions obviously since it's already set in it's style. The style of WoFF is simple and really works.
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I feel if SE focused less on photo-realism and stuck to stylistic approaches like WoFF, KH, and Bravely Default; they could do a lot more with their games in a timely manner. Look at the PS1 generation of Square titles. While most of their games did push graphical boundaries, only three of them tried for "high end realism" (FFVIII, Parasite Eve, and Vagrant Story sorta) and it wasn't until PS2 generation that the company kind of stuck to this idea of "all our high profile titles need to look realistic". In a funny sort of twist of fate, it often feels like SE has never really learn from the hubris that was Spirits Within, because they keep repeating the same mistake that film made in their game development.
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A honey bee inn in Square Enix HQ.
A honey bee inn in every Square Enix Game.
Technically everything must revolves around the inn.